你需要先安装一款用户样式管理器扩展(如 Stylus)后才能安装此样式。
你需要先安装一款用户样式管理器扩展(如 Stylus)后才能安装此样式。
你需要先安装一款用户样式管理器扩展(如 Stylus)后才能安装此样式。
你需要先安装一款用户样式管理器扩展后才能安装此样式。
你需要先安装一款用户样式管理器扩展后才能安装此样式。
你需要先安装一款用户样式管理器扩展后才能安装此样式。
(我已安装用户样式管理器,立即安装用户样式!)
// ==UserScript==
// @name Trimps tools
// @namespace trimps.github.io
// @version 1.055
// @description Trimps tools (visual)
// @author Anton
// @match https://trimps.github.io
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==
(function() {
'use strict';
var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false,
version = typeof GM_info == 'function' ? GM_info().script.version :
(typeof GM_info == 'object' ? GM_info.script.version : '?');
var _isPortal = function() {
return ($('#portalWrapper:visible').length > 0);
}
var _getBarWidthPercent = function(barSelector) {
return jQuery(barSelector).width() / jQuery(barSelector).parent().width() * 100;
}
var _log = function(mes, type) {
if (typeof type === 'undefined') type = "Story";
message("BOT: " + mes, type);
}
var _getBreedingBaseSpeed = function() {
var trimps = game.resources.trimps;
var base = 0.0085;
var breeding = trimps.owned - trimps.employed;
var currentCalc = breeding * base;
return currentCalc;
}
var _start = function() {
clearInterval(tPassiveWatcher);
tAutoBuy = setInterval(function() {
if (_isPortal()) return;
var cnt = _autoUpgrade() + _autoBuy() + _autoJobs();
if (cnt > 0) {
tooltip('hide');
}
}, 1000);
$('#botStart').text('Bot stop');
}
var _buyStorage = function() {
var cnt = 0;
var food = _getBarWidthPercent('#foodBar');
var wood = _getBarWidthPercent('#woodBar');
var metal = _getBarWidthPercent('#metalBar');
if (food > 95) {
$('#Barn').trigger('click');
cnt++;
}
if (wood > 95) {
$('#Shed').trigger('click');
cnt++;
}
if (metal > 95) {
$('#Forge').trigger('click');
cnt++;
}
if (cnt > 0) {
tooltip('hide');
}
}
var _passiveWatcher = function() {
if (_isPortal()) return;
_buyStorage();
if (game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) {
setGather('buildings');
return;
}
if (getPsString('food', true) < 1 && game.resources.food.owned < 30) {
$('#foodCollectBtn').trigger('click');
return;
}
if (getPsString('wood', true) < 1 && game.resources.wood.owned < 30) {
$('#woodCollectBtn').trigger('click');
return;
}
if (game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) {
buyBuilding('Trap');
return;
}
if (game.resources.trimps.owned < game.resources.trimps.realMax() && _getBreedingBaseSpeed() < 1) {
setGather('trimps');
return;
}
if (getPsString('science', true) < 2 && game.resources.science.owned < 100) {
$('#scienceCollectBtn').trigger('click');
return;
}
if (getPsString('metal', true) < 2 && game.resources.metal.owned < 100) {
$('#metalCollectBtn').trigger('click');
return;
}
}
var _stop = function() {
clearInterval(tAutoBuy);
$('#botStart').text('Bot stop');
tPassiveWatcher = setInterval(_passiveWatcher, 1000);
_log('Passive watcher started version ' + version);
}
var _onStartButton = function() {
if (isStarted) {
_stop();
_log('Stop.');
isStarted = false;
} else {
_start();
_log('Started!');
isStarted = true;
}
}
var _styleUpdate = function() {
// remove counts
$('head').append('<style type="text/css">.queueItem,.btn{padding:0}.thingColorCanNotAfford.upgradeThing{background-color:#530053;}</style>');
// remove tabs
$('#buyTabs').hide();
filterTabs('all');
// remove captions
$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide();
// fix height
$('#topRow,#queueContainer').css('margin-bottom', '0');
$('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller');
$('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden');
$('#queueContainer').css('height', '70px');
$('#numTabs').css('margin', '0');
$('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)');
// add button
$('#settingsTable tr').append('<td class="btn btn-info" id="botStart">Bot start</td>');
$('#botStart').click(_onStartButton);
}
var _autoUpgrade = function() {
var $item = $('#upgradesHere').find('.thingColorCanAfford').first();
if ($item.length > 0) {
$item.trigger( "click" );
_log('Upgrading ' + $item.attr('id'));
return 1;
} else {
return 0;
}
}
var _autoBuy = function() {
_buyStorage();
var nursery = '';
if (game.buildings.Nursery.owned >= game.buildings.Tribute.owned) {
nursery = ':not([id=Nursery])';
}
var notStorage = ':not([id=Barn]):not([id=Shed]):not([id=Forge])';
var $item = $('#buildingsHere').find('.thingColorCanAfford:not([id=Wormhole])' + nursery + notStorage).last();
if ($item.length > 0 && $item.attr('id') != 'Trap') {
$item.trigger("click");
_log('Building ' + $item.attr('id'));
return 1;
} else {
return 0;
}
}
var _buyJobs = function($obj, unemployed, objName) {
if ($obj.length > 0) {
var cnt = 1;
if (unemployed > 61*10) {numTab(4);cnt=100;}
else if (unemployed > 61*2.5) {numTab(3);cnt=25;}
else if (unemployed > 61) {numTab(2);cnt=10;}
$obj.trigger("click");
if (unemployed > 61) numTab(1); // +1
_log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat');
return cnt;
} else {
return 0;
}
}
var _autoJobs = function() {
var cnt = 0;
var $trainer = $('#jobsHere').find('.thingColorCanAfford[id=Trainer]');
if ($trainer.length > 0) {
$trainer.trigger("click");
_log('New trainer');
cnt++;
}
var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]');
if ($explorer.length > 0) {
$explorer.trigger("click");
_log('New explorer');
cnt++;
}
var farmer = parseInt($('#jobsHere').find('#FarmerOwned').text());
var lumber = parseInt($('#jobsHere').find('#LumberjackOwned').text());
var miner = parseInt($('#jobsHere').find('#MinerOwned').text());
var science = parseInt($('#jobsHere').find('#ScientistOwned').text());
var jobsTotal = farmer + lumber + miner + science;
var unemployed = parseInt($('#jobsTitleUnemployed').text());
if (farmer < (jobsTotal / 3.05)) {
var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer');
} else if (lumber < (jobsTotal / 3.05)) {
var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]');
cnt += _buyJobs($lumber, unemployed, 'lumberjack');
} else if (miner < (jobsTotal / 3.05)) {
var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]');
cnt += _buyJobs($miner, unemployed, 'miner');
} else if (science < (jobsTotal / 61)) {
var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
cnt += _buyJobs($science, unemployed, 'scientist');
}
if (unemployed > 0 && cnt === 0) {
$farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer');
}
return cnt;
}
var _styleFix = function() {
$('.buyBox').find('.thing').find('br').remove();
$('.buyBox').find('.thing').find('.thingOwned').css('margin-left','4px');
$('#upgradesHere').find('.alert.badge').text('');
}
setTimeout(function() {
tStyleFix = setInterval(_styleFix, 2000);
_styleUpdate();
_styleFix();
_stop(); // start passive watcher
}, 1000);
})();