- // ==UserScript==
- // @name Cookie clicker tools
- // @namespace orteil.dashnet.org
- // @version 2.112
- // @description Cookie clicker tools (visual)
- // @author Anton
- // @match http://orteil.dashnet.org/cookieclicker/*
- // @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
- // ==/UserScript==
-
- (function() {
- 'use strict';
- var log = [], logTitle = '<div class="section">Cookie clicker tools 2.112 is here!</div>', newLogs = 0;
-
- var started = false, t2, t3, tClick, tClickFrenzy, oldTitle = '', tLog,
- tPriority, tBankAuto, tAscendDetector, isClickingNow = false, tReloadPageOnWrongBuff;
-
- var _history = function() {
- var hist = [];
- hist.push('2.112 - info table "Need to unlock"');
- hist.push('2.111 - option to buy infernal upgrades');
- hist.push('2.109 - kill all wrinklers button');
- hist.push('2.107 - click first 10 minutes after ascend');
- hist.push('2.101 - remove all bufs on negative multiplier (same as reload page)');
- hist.push('2.100 - Info section + ascend detector');
- hist.push('2.099 - mouse click upgrades');
- hist.push('2.097 - auto bank storage');
- hist.push('2.096 - buy objects more than 1');
- hist.push('2.091 - priority table refactor');
- hist.push('2.090 - buy very cheap items first');
- hist.push('2.086 - clear log button');
- hist.push('2.084 - buy unknown upgrades if their price is 0.1% of cookie storage');
- hist.push('2.083 - mouse upgrades is processed as Upgrades');
- hist.push('2.082 - start from scratch');
- hist.push('2.080 - add history, add option "showTimeCompensate"');
- hist.push('2.079 - hide donate box');
- hist.push('2.078 - Kittens now is processed as Upgrades');
- return hist;
- }
-
- var _getKittenPercentByUpgradeName = function(kName) {
- if (kName == 'Kitten helpers') return Game.milkProgress*0.1;
- if (kName == 'Kitten workers') return Game.milkProgress*0.125;
- if (kName == 'Kitten engineers') return Game.milkProgress*0.15;
- if (kName == 'Kitten overseers') return Game.milkProgress*0.175;
- if (kName == 'Kitten managers') return Game.milkProgress*0.2;
- if (kName == 'Kitten accountants') return Game.milkProgress*0.2;
- if (kName == 'Kitten specialists') return Game.milkProgress*0.2;
- if (kName == 'Kitten experts') return Game.milkProgress*0.2;
- if (kName == 'Kitten angels') return Game.milkProgress*0.1;
- return 0;
- }
-
- var _getUpgradeListToUnlock = function() {
- var result = [];
- for (var x in Game.UnlockAt) {
- if (Game.UnlockAt.hasOwnProperty(x) &&
- Game.Upgrades.hasOwnProperty(Game.UnlockAt[x].name) &&
- Game.Upgrades[Game.UnlockAt[x].name].bought === 0)
- {
- result.push(Game.UnlockAt[x]);
- }
- }
- return result;
- }
-
- var options = {
- bankStoragePercent: 100,
- showTimeCompensate: false,
- bankStorageAuto: false,
- buyInfernalUpgrades: false
- };
-
- var _store = function(name, value) {
- if (typeof(Storage) !== "undefined") localStorage.setItem(name, value);
- };
-
- var _restore = function(name) {
- if (typeof(Storage) !== "undefined") return localStorage.getItem(name);
- else return undefined;
- };
-
- var _getBuffMult = function () {
- var buffMult = 1;
- for (var buff in Game.buffs) {
- if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
- buffMult = buffMult * Game.buffs[buff].multCpS;
- }
- }
- return buffMult === 0 ? 1 : buffMult;
- };
-
- var _getNormalCookiesPs = function () {
- return Game.cookiesPs > 0 ? Game.cookiesPs / _getBuffMult() : 1;
- };
-
- var _getMinimalMoney = function () {
- return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
- };
-
- var _getMoneyCanSpend = function () {
- var moneyCanSpend = Game.cookies - _getMinimalMoney();
- return moneyCanSpend;
- };
-
- var _getWrinklerCount = function () {
- var wrinklersCount = 0;
- for (var i in Game.wrinklers) {
- if (Game.wrinklers[i].sucked > 0) {
- wrinklersCount++;
- }
- }
- return wrinklersCount;
- };
-
- var priorityListObj = {}, priorityList = [], timeCompensateObj = {}, timeCompensateList = [];
- var _createPriorityList = function() {
- var moneyCanSpend = _getMoneyCanSpend();
- var money = Game.cookies;
- var buffMult = _getBuffMult();
- priorityList = [];
- priorityListObj = {};
- for (var g in Game.UpgradesById) {
- if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
- var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
- var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
- var isDoubleGrandma = Game.UpgradesById[g].desc.indexOf('Grandmas are <b>twice</b>') >= 0;
- var isKitten = Game.UpgradesById[g].name.indexOf('Kitten ') >= 0;
- var isDoubleCursor = Game.UpgradesById[g].desc.indexOf('The mouse and cursors are <b>twice</b>') >= 0;
- var isClickIncrease = Game.UpgradesById[g].desc.indexOf('Clicking gains <b>+1%') >= 0;
- var isSpecialTech = Game.UpgradesById[g].pool == 'tech' && typeof Game.UpgradesById[g].clickFunction !== 'undefined';
- if (isSpecialTech && Game.UpgradesById[g].clickFunction !== 'undefined' && options.buyInfernalUpgrades) {
- delete(Game.UpgradesById[g].clickFunction);
- }
- var increasedMoney = 0;
- if (isClickIncrease) {
- increasedMoney = Game.cookiesPs * 0.01;
- } else if (isDoubleCursor) {
- increasedMoney = Game.Objects['Cursor'].storedTotalCps * Game.globalCpsMult / buffMult;
- } else if (isKitten) {
- var kittenPercent = _getKittenPercentByUpgradeName(Game.UpgradesById[g].name);
- increasedMoney = _getNormalCookiesPs() * kittenPercent;
- } else if (isDoubleGrandma) {
- increasedMoney = Game.Objects['Grandma'].storedTotalCps * Game.globalCpsMult / buffMult;
- } else if (isMultiplier) {
- increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
- } else if (isDouble) {
- increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps * Game.globalCpsMult / buffMult;
- }
- var interest = increasedMoney > 0 ? Game.UpgradesById[g].getPrice() / increasedMoney : '-';
- if (interest != '-') {
- if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
- var pp = moneyCanSpend / Game.UpgradesById[g].getPrice(); // percent of cheapness
- if (pp > 50) interest /= pp * 50;
- priorityListObj[Math.floor(interest)] = {
- name: Game.UpgradesById[g].name,
- title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].getPrice()),
- price: Game.UpgradesById[g].getPrice(),
- cps: 1,
- type: 'upgrade',
- id: g,
- income: increasedMoney
- };
- }
- } else if (Game.UpgradesById[g].type == 'upgrade' &&
- Game.UpgradesById[g].getPrice() < moneyCanSpend &&
- Game.UpgradesById[g].pool != 'toggle' && (!isSpecialTech || options.buyInfernalUpgrades))
- {
- interest = Game.UpgradesById[g].getPrice() / moneyCanSpend * 1000;
- if (typeof priorityListObj[Math.floor(interest)] === 'undefined') {
- pp = moneyCanSpend / Game.UpgradesById[g].getPrice(); // percent of cheapness
- if (pp > 50) interest /= pp * 50;
- priorityListObj[Math.floor(interest)] = {
- name: Game.UpgradesById[g].name,
- title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].getPrice()),
- price: Game.UpgradesById[g].getPrice(),
- cps: 1,
- type: 'upgrade',
- id: g,
- income: 0
- };
- }
- }
- //priorityList.push(Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice) + ' (INTEREST: ' + Beautify(interest) + ')');
- }
- }
- for (var i in Game.ObjectsById) {
- if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
- if (Game.ObjectsById[i].locked === 0) {
- var cps = (Game.ObjectsById[i].storedTotalCps / Game.ObjectsById[i].amount) * Game.globalCpsMult / buffMult;
- interest = Game.ObjectsById[i].price / cps;
- var pp = moneyCanSpend / Game.ObjectsById[i].price; // percent of cheapness
- if (pp > 50) interest /= pp * 50;
- if (isNaN(Math.floor(interest)) && Game.ObjectsById[i].price < moneyCanSpend) interest = 0;
- priorityListObj[Math.floor(interest)] = {
- name: Game.ObjectsById[i].name,
- title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
- price: Game.ObjectsById[i].price,
- cps: cps,
- type: 'buy',
- id: i,
- income: cps
- };
- //priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
- }
- }
- }
- for (i in priorityListObj) {
- var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
- var pp = Math.floor(moneyCanSpend / priorityListObj[i].price * 100);
- priorityList.push(prefix + priorityListObj[i].title + ' : ' + i + ' (' + pp + '%)');
- }
-
- timeCompensateObj = {};
- timeCompensateList = [];
- for (i in priorityListObj) {
- var o = priorityListObj[i];
- if (o.type == 'buy') {
- var cpsWithPercent = (o.cps / _getNormalCookiesPs() + 1) * o.cps;
- var interestNew = o.price / cpsWithPercent;
- timeCompensateObj[Math.floor(interestNew)] = {
- name: o.name,
- title: o.title,
- price: o.price,
- cps: cpsWithPercent,
- type: 'buy',
- id: o.id,
- income: o.income
- };
- } else {
- timeCompensateObj[i] = o;
- }
- }
- for (i in timeCompensateObj) {
- prefix = timeCompensateObj[i].price < moneyCanSpend ? '!!! ' : (timeCompensateObj[i].price < money ? '! ' : '');
- timeCompensateList.push(prefix + timeCompensateObj[i].title + ' : ' + i);
- }
- };
-
- var _caption = function(txt) {
- var $v = jQuery('#versionNumber');
- if ($v.text() != txt) $v.text(txt);
- };
-
- var _title = function(txt) {
- var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
- if (document.title != newTitle) {
- oldTitle = txt;
- document.title = newTitle;
- }
- };
-
- var _titlePercent = function(have, need, txt) {
- var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
- _title(String(percent) + "% - " + txt);
- };
-
- var _logSectionTitle = function (text) {
- return '<div class="title">' + text + '</div>';
- };
-
- var _logSection = function (title, items) {
- return '<div class="subsection">' + _logSectionTitle(title) +
- '<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
- '</div>';
- };
-
- var clearLogButton = '<button data-id="clearLog" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Clear Log</button>';
- var killWrinklersButton = '<button data-id="killWrinklers" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">Kill wrinklers</button>';
-
- var _logPriorityTable = function() {
- var moneyCanSpend = _getMoneyCanSpend();
- var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
- var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Type</th><th>Name</th><th>Price</th><th>Interest</th><th>Income</th><th>% bank</th></tr>';
- for (i in priorityListObj) {
- var o = priorityListObj[i];
- var pp = Math.floor(moneyCanSpend / o.price * 100);
- t += '<tr><td>' + o.type + '</td><td>' + o.name + '</td><td>' + Beautify(o.price) + '</td><td>' + i + '</td><td>' + Beautify(o.income) + '</td><td>' + pp + '</td></tr>';
- }
- t += '</table>';
- return styles + '<div class="subsection">' + _logSectionTitle('Priority ' + clearLogButton + ' ' + killWrinklersButton) + '<div class="listing">' + t + '</div></div>';
- }
-
- var _logNeedBuyTable = function() {
- var objList = _getUpgradeListToUnlock();
- var styles = '<style type="text/css">.prioritytable{width:100%;}.prioritytable td,.prioritytable th{padding:3px;}</style>';
- var t = '<table class="prioritytable"><tr style="border-bottom:1px solid;text-align:left;font-weight:bold;"><th>Name</th><th>Price</th><th>Prerequisite</th><th>Season</th></tr>';
- for (i in objList) {
- var o = objList[i];
- t += '<tr><td>' + o.name + '</td><td>' + Beautify(o.cookies) + '</td><td>' + (typeof o.require !== 'undefined' ? o.require : '') + '</td><td>' + (typeof o.season !== 'undefined' ? o.season : '') + '</td></tr>';
- }
- t += '</table>';
- return styles + '<div class="subsection">' + _logSectionTitle('Need to unlock') + '<div class="listing">' + t + '</div></div>';
- }
-
- var _optionsSection = function() {
- var content = [];
- content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
- content.push('<button data-id="showTimeCompensate" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">showTimeCompensate: ' + (options.showTimeCompensate ? 'TRUE' : 'FALSE') + '</button>');
- content.push('<button data-id="bankStorageAuto" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">bankStorageAuto: ' + (options.bankStorageAuto ? 'TRUE' : 'FALSE') + '</button>');
- content.push('<button data-id="buyInfernalUpgrades" onclick="document.getElementById(\'logButton\').onbuttonclick(this,event)">buyInfernalUpgrades: ' + (options.buyInfernalUpgrades ? 'TRUE' : 'FALSE') + '</button>');
- content.push(clearLogButton);
- return content;
- };
-
- var _infoSection = function() {
- var content = [];
-
- var wrinklersTotal = 0;
- for (var i in Game.wrinklers) {
- wrinklersTotal += Game.wrinklers[i].sucked;
- }
-
- var chipsOwned = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
- var ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
- var ascendWillGet = ascendNowToOwn - chipsOwned;
- var cookiesToDoubleInitial = Game.HowManyCookiesReset(chipsOwned * 2) - (Game.cookiesEarned + Game.cookiesReset);
- var timeToReachDouble = Math.floor(cookiesToDoubleInitial / _getNormalCookiesPs());
-
- content.push('Now clicking: ' + (isClickingNow ? "YES" : "NO"));
- content.push('Cookies to double prestige: ' + Beautify(cookiesToDoubleInitial));
- content.push('Time to double prestige: ' + Game.sayTime(timeToReachDouble * Game.fps, 2));
- content.push('Heavenly chips in storage: ' + Game.heavenlyChips);
- content.push('You will get prestige by ascending: ' + ascendWillGet);
- content.push('Heavenly chips after ascend: ' + (Game.heavenlyChips + ascendWillGet));
- content.push('Buff mult: ' + _getBuffMult());
- content.push('Normal CpS: ' + Beautify(_getNormalCookiesPs()));
- content.push('Money bank: ' + Beautify(_getMinimalMoney()));
- content.push('Money can spend: ' + Beautify(_getMoneyCanSpend()));
- content.push('Wrinklers: ' + _getWrinklerCount());
- content.push('Wrinklers sucked: ' + Beautify(wrinklersTotal));
- return content;
- }
-
- var _updateLog = function () {
- Game.updateLog = logTitle +
- //_logSection('Priority ' + clearLogButton, priorityList) +
- _logPriorityTable() +
- (options.showTimeCompensate ? _logSection('Priority (time compensate)', timeCompensateList) : '') +
- _logSection('Info', _infoSection()) +
- _logNeedBuyTable() +
- _logSection('Log', log) +
- _logSection('Options', _optionsSection()) +
- _logSection('History', _history());
- var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
- if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
- _title(oldTitle);
- };
-
- var _setBankStogarePercent = function(val, needUpdate) {
- if (options.bankStoragePercent != val) {
- if (needUpdate === true) jQuery('#bankStoragePercent').val(val);
- if (console) console.log('bankStoragePercent =', val);
- _store('bankStoragePercent', val);
- options.bankStoragePercent = val;
- jQuery('#bankStoragePercentLabel').text('Storage (' + Beautify(_getMinimalMoney()) + ') percent: ' + val + '%');
- _updateLog();
- }
- }
-
- document.getElementById('logButton').onsliderchange = function(el) {
- var val = $(el).val();
- _setBankStogarePercent(val);
- };
-
- var _bankAutoFunction = function() {
- if (options.bankStorageAuto && priorityList.length > 0 && Game.OnAscend == 0) {
- for (var idx in priorityListObj) {
- var bankStorageNew = Math.floor(idx / 50000);
- if (bankStorageNew > 100) bankStorageNew = 100;
- if (!isNaN(bankStorageNew)) _setBankStogarePercent(bankStorageNew, true);
- else if (console) console.log('bankStorageNew error:', idx);
- break;
- }
- }
- };
-
- var _addLog = function(text, notCritical) {
- var t = new Date();
- log.push(t.toUTCString() + ': ' + text);
- if (notCritical !== true) newLogs++;
- _updateLog();
- };
-
- jQuery('#logButton').text('Log').on("click", function() {
- newLogs = 0;
- jQuery('#logButton').text('Log');
- });
-
- var _killAllWrinklers = function (immediately) {
- if (typeof immediately === 'undefined') immediately = false;
- var wrinklersCount = _getWrinklerCount();
- if (wrinklersCount >= 10 || immediately === true) {
- var wrinklesIncome = 0;
- for (var i in Game.wrinklers) {
- wrinklesIncome += Game.wrinklers[i].sucked;
- Game.wrinklers[i].hp = 0; // kill ALL
- }
- if (wrinklesIncome > 0) {
- _addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' because of count 10.', true);
- }
- }
- };
-
- document.getElementById('logButton').onbuttonclick = function(el,e) {
- e.preventDefault();
- var id = jQuery(el).attr('data-id');
- if (id == 'showTimeCompensate') {
- options.showTimeCompensate = !options.showTimeCompensate;
- if (console) console.log('showTimeCompensate =', options.showTimeCompensate ? 'TRUE' : 'FALSE');
- } else if (id == 'bankStorageAuto') {
- options.bankStorageAuto = !options.bankStorageAuto;
- _store('bankStorageAuto', options.bankStorageAuto);
- if (console) console.log('bankStorageAuto =', options.bankStorageAuto ? 'TRUE' : 'FALSE');
- _bankAutoFunction();
- } else if (id == 'killWrinklers') {
- _killAllWrinklers(true);
- } else if (id == 'buyInfernalUpgrades') {
- options.buyInfernalUpgrades = !options.buyInfernalUpgrades;
- _store('buyInfernalUpgrades', options.buyInfernalUpgrades);
- if (console) console.log('buyInfernalUpgrades =', options.buyInfernalUpgrades ? 'TRUE' : 'FALSE');
- } else if (id == 'clearLog') {
- log = [];
- newLogs = 0;
- }
- jQuery(el).attr('disabled', 'disabled');
- _updateLog();
- }
-
- var _makeABuy = function() {
-
- _killAllWrinklers();
-
- var moneyCanSpend = _getMoneyCanSpend();
-
- if (moneyCanSpend < 0) {
- var minimalMoney = _getMinimalMoney();
- _caption('Collecting minimum ' + Beautify(minimalMoney));
- _titlePercent(Game.cookies, minimalMoney, 'minimum');
- return;
- }
-
- var needToBuy = undefined, needToBuyInterest = undefined;
- if (priorityList.length > 0) {
- for (var idx in priorityListObj) {
- needToBuy = priorityListObj[idx];
- needToBuyInterest = idx;
- if (needToBuy.type == 'upgrade') {
- _caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
- if (needToBuy.price < moneyCanSpend) {
- if (Game.UpgradesById[needToBuy.id].canBuy()) {
- Game.UpgradesById[needToBuy.id].buy();
- _addLog('Buy upgrade ' + Game.UpgradesById[needToBuy.id].name + ' for ' + Beautify(needToBuy.price));
- _createPriorityList();
- }
- } else {
- _titlePercent(moneyCanSpend, needToBuy.price, Game.UpgradesById[needToBuy.id].name);
- }
- } else {
- _caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
- if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
- var amount = 1;
- if (Game.ObjectsById[needToBuy.id].getSumPrice(100) < moneyCanSpend) {
- Game.ObjectsById[needToBuy.id].buy(100);
- amount = 100;
- } else if (Game.ObjectsById[needToBuy.id].getSumPrice(10) < moneyCanSpend) {
- Game.ObjectsById[needToBuy.id].buy(10);
- amount = 10;
- } else {
- Game.ObjectsById[needToBuy.id].buy(1);
- }
- _addLog('Buy ' + amount + ' object ' + Game.ObjectsById[needToBuy.id].name + ' for ' + Beautify(Game.ObjectsById[needToBuy.id].price));
- _createPriorityList();
- } else {
- _titlePercent(moneyCanSpend, needToBuy.price, Game.ObjectsById[needToBuy.id].name);
- }
- }
- break;
- }
- }
- };
-
- var startT = function() {
- t2 = setInterval(_makeABuy, 500);
-
- started = true;
- _caption('Started');
- _addLog('Autobuy start!', true);
- };
-
- var stopT = function() {
- clearInterval(t2);
- started = false;
- _caption('Collecting gold...');
- _addLog('Autobuy stop.', true);
- };
-
- jQuery('#versionNumber').on("click", function() {
- if (!started)
- startT();
- else
- stopT();
- });
-
- options.bankStoragePercent = _restore('bankStoragePercent');
- if (typeof options.bankStoragePercent === 'undefined' || options.bankStoragePercent === null) {
- options.bankStoragePercent = 100;
- }
- options.bankStorageAuto = _restore('bankStorageAuto');
- if (typeof options.bankStorageAuto === 'undefined' || options.bankStorageAuto === null) {
- options.bankStorageAuto = false;
- }
-
- options.buyInfernalUpgrades = _restore('buyInfernalUpgrades');
- if (typeof options.buyInfernalUpgrades === 'undefined' || options.buyInfernalUpgrades === null) {
- options.buyInfernalUpgrades = false;
- }
-
- setTimeout(function() {
- jQuery('#donateBox').hide();
-
- tPriority = setInterval(function () {
- _createPriorityList();
- _updateLog();
- }, 1000);
-
- tLog = setInterval(function () {
- _updateLog();
- }, 600);
-
- tReloadPageOnWrongBuff = setInterval(function() {
- if (_getBuffMult() < 1) {
- var hasBuffsToKill = false;
- for (var buff in Game.buffs) {
- if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
- Game.buffs[buff].time = 0; // remove all buffs, not only negative (not cheating)
- hasBuffsToKill = true;
- }
- }
- if (hasBuffsToKill) _addLog('Remove all buffs because of negative multiplier', true);
- }
- }, 1000);
-
- tAscendDetector = setInterval(function() {
- if (Game.OnAscend == 1) {
- _setBankStogarePercent(0, true);
- }
- }, 1000);
-
- t3 = setInterval(function() {
- var golden = Game.shimmers;
- if (golden.length > 0) {
- for (var i in golden) {
- golden[i].pop();
- }
- }
- }, 500);
-
- tBankAuto = setInterval(_bankAutoFunction, 600001); // 10 minutes
-
- tClickFrenzy = setInterval(function() {
- var date=new Date();
- date.setTime(Date.now()-Game.startDate);
- var seconds = date.getTime() / 1000;
- if (Game.hasBuff('Click frenzy') ||
- Game.hasBuff('Cursed finger') ||
- Game.hasBuff('Elder frenzy') ||
- Game.hasBuff('Dragon Harvest') ||
- Game.hasBuff('Dragonflight') ||
- Game.cookiesPs < 1000000 ||
- seconds < 600) {
- Game.ClickCookie();
- isClickingNow = true;
- } else {
- isClickingNow = false;
- }
- }, 75);
-
- if (Game.cookiesPs < 1E6) {
- tClick = setInterval(function() {
- Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
- Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
- Game.ClickCookie();
- if (Game.cookiesPs > 1E8) clearInterval(tClick);
- }, 300);
- }
-
- _caption('Collecting gold...');
-
- _bankAutoFunction();
- }, 5000);
- })();