Cookie clicker tools

Cookie clicker tools (visual)

当前为 2017-03-03 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Cookie clicker tools
// @namespace    orteil.dashnet.org
// @version      2.068
// @description  Cookie clicker tools (visual)
// @author       Anton
// @match        http://orteil.dashnet.org/cookieclicker/*
// @require      http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==

(function() {
    'use strict';
    var log = [], logTitle = '<div class="section">Cookie clicker tools 2.063 is here!</div>', newLogs = 0;

    var started = false, t2, t3, tClick, tClickFrenzy, oldTitle = '', tLog, tPriority;

    var options = {
        bankStoragePercent: 100
    };

    var _getBuffMult = function () {
        var buffMult = 1;
        for (var buff in Game.buffs) {
            if (Game.buffs[buff] !== 0 && typeof Game.buffs[buff].multCpS !== 'undefined') {
                buffMult = buffMult * Game.buffs[buff].multCpS;
            }
        }
        return buffMult === 0 ? 1 : buffMult;
    };

    var _getNormalCookiesPs = function () {
        return Game.cookiesPs / _getBuffMult();
    };

    var _getMinimalMoney = function () {
        return Math.floor(_getNormalCookiesPs() * 42100 * options.bankStoragePercent / 100);
    };

    var _getMoneyCanSpend = function () {
        var moneyCanSpend = Game.cookies - _getMinimalMoney();
        return moneyCanSpend;
    };

    var priorityListObj = {}, priorityList = [], timeCompensateObj = {}, timeCompensateList = [];
    var _createPriorityList = function() {
        var moneyCanSpend = _getMoneyCanSpend();
        var money = Game.cookies;
        priorityList = [];
        priorityListObj = {};
        for (var g in Game.UpgradesById) {
            if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                var isMultiplier = Game.UpgradesById[g].desc.indexOf('production multiplier') >= 0;
                var isDouble = Game.UpgradesById[g].desc.indexOf('<b>twice</b>') >= 0;
                var increasedMoney = 0;
                if (isMultiplier) {
                    increasedMoney = _getNormalCookiesPs() * Game.UpgradesById[g].power / 100;
                } else if (isDouble) {
                    increasedMoney = Game.UpgradesById[g].buildingTie.storedTotalCps;
                }
                var interest = increasedMoney > 0 ? Game.UpgradesById[g].basePrice / increasedMoney : '-';
                if (interest != '-') {
                    priorityListObj[Math.floor(interest)] = {
                        name: Game.UpgradesById[g].name,
                        title: Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice),
                        price: Game.UpgradesById[g].basePrice,
                        cps: 1,
                        type: 'upgrade',
                        id: g
                    };
                }
                //priorityList.push(Game.UpgradesById[g].name + ' - ' + Beautify(Game.UpgradesById[g].basePrice) + ' (INTEREST: ' + Beautify(interest) + ')');
            }
        }
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0) {
                    interest = Game.ObjectsById[i].price / Game.ObjectsById[i].storedCps;
                    priorityListObj[Math.floor(interest)] = {
                        name: Game.ObjectsById[i].name,
                        title: Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price),
                        price: Game.ObjectsById[i].price,
                        cps: Game.ObjectsById[i].storedCps,
                        type: 'buy',
                        id: i
                    };
                    //priorityList.push(Game.ObjectsById[i].name + ' - ' + Beautify(Game.ObjectsById[i].price) + ' (INTEREST: ' + Beautify(interest) + ')');
                }
            }
        }
        for (i in priorityListObj) {
            var prefix = priorityListObj[i].price < moneyCanSpend ? '!!! ' : (priorityListObj[i].price < money ? '! ' : '');
            priorityList.push(prefix + priorityListObj[i].title + ' : ' + i);
        }

        timeCompensateObj = {};
        timeCompensateList = [];
        for (i in priorityListObj) {
            var o = priorityListObj[i];
            if (o.type == 'buy') {
                var cpsWithPercent = (o.cps / _getNormalCookiesPs() + 1) * o.cps;
                var interestNew = o.price / cpsWithPercent;
                timeCompensateObj[Math.floor(interestNew)] = {
                    name: o.name,
                    title: o.title,
                    price: o.price,
                    cps: cpsWithPercent,
                    type: 'buy',
                    id: o.id
                };
            } else {
                timeCompensateObj[i] = o;
            }
        }
        for (i in timeCompensateObj) {
            prefix = timeCompensateObj[i].price < moneyCanSpend ? '!!! ' : (timeCompensateObj[i].price < money ? '! ' : '');
            timeCompensateList.push(prefix + timeCompensateObj[i].title + ' : ' + i);
        }
    };

    var _caption = function(txt) {
        var $v = jQuery('#versionNumber');
        if ($v.text() != txt) $v.text(txt);
    };

    var _title = function(txt) {
        var newTitle = (newLogs > 0 ? '(' + newLogs + ') ' : '') + txt;
        if (document.title != newTitle) {
            oldTitle = txt;
            document.title = newTitle;
        }
    };

    var _titlePercent = function(have, need, txt) {
        var percent = Math.ceil(have / (need !== 0 ? need : 1) * 100);
        _title((percent < 10 ? '00' : (percent < 100 ? '0' : '')) + String(percent) + "% - " + txt);
    };

    var _logSectionTitle = function (text) {
        return '<div class="title">' + text + '</div>';
    };

    var _logSection = function (title, items) {
        return '<div class="subsection">' + _logSectionTitle(title) +
            '<div class="listing">' + items.join('</div><div class="listing">') + '</div>' +
            '</div>';
    };

    document.getElementById('logButton').onsliderchange = function(el) {
        var val = $(el).val();
        options.bankStoragePercent = val;
        jQuery('#bankStoragePercentLabel').text('Storage percent: ' + val + '%');
    };

    var _optionsSection = function() {
        var content = [];
        content.push('<label for="bankStoragePercent" id="bankStoragePercentLabel">Storage percent: ' + options.bankStoragePercent + '%</label> <input name="bankStoragePercent" id="bankStoragePercent" type="range" min="0" max="100" value="' + options.bankStoragePercent + '" onchange="document.getElementById(\'logButton\').onsliderchange(this)" />');
        return content;
    };

    var _updateLog = function () {
        Game.updateLog = logTitle +
            _logSection('Priority', priorityList) +
            _logSection('Priority (time compensate)', timeCompensateList) +
            _logSection('Log', log) +
            _logSection('Options', _optionsSection());
        var newButtonText = newLogs > 0 ? 'Log (' + newLogs + ')' : 'Log';
        if (jQuery('#logButton').text() != newButtonText) jQuery('#logButton').text(newButtonText);
        _title(oldTitle);
    };

    tPriority = setInterval(function () {
        _createPriorityList();
        _updateLog();
    }, 1000);

    var _addLog = function(text) {
        var t = new Date();
        log.push(t.toUTCString() + ': ' + text);
        newLogs++;
        _updateLog();
    };

    tLog = setInterval(function () {
        _updateLog();
    }, 600);

    jQuery('#logButton').text('Log').on("click", function() {
        newLogs = 0;
        jQuery('#logButton').text('Log');
    });

    var _getLongTimeUpgrade = function () {
        var moneyCanSpend = _getMoneyCanSpend();
        var longTime = (Game.cookiesPs < 100) ? 1 : (
            (Game.cookiesPs < 1000) ? 2 : (
                (Game.cookiesPs < 10000) ? 3 : (
                    (Game.cookiesPs < 1E5) ? 4 : (
                        (Game.cookiesPs < 1E6) ? 5 : (
                            (Game.cookiesPs < 1E9) ? 10 : 15
                            )
                        )
                    )
                )
            );
        return longTime;
    };

    var _getWrinklerCount = function () {
        var wrinklersCount = 0;
        for (var i in Game.wrinklers) {
            if (Game.wrinklers[i].sucked > 0) {
                wrinklersCount++;
            }
        }
        return wrinklersCount;
    };

    var _killAllWrinklers = function () {
        var wrinklersCount = _getWrinklerCount();
        if (wrinklersCount >= 10 || Game.hasBuff('Elder frenzy')) {
            var wrinklesIncome = 0;
            for (var i in Game.wrinklers) {
                wrinklesIncome += Game.wrinklers[i].sucked;
                Game.wrinklers[i].hp = 0; // kill ALL
            }
            if (wrinklesIncome > 0) {
                _addLog('Killed all Wrinkles for ' + Beautify(wrinklesIncome) + ' because of ' + (Game.hasBuff('Elder frenzy') ? '"Elder frenzy"' : 'count 10.'));
            }
        }
    };

    var _getMinimalPriceForNewObject = function () {
        var minNewObjectPrice = null;
        for (var i in Game.ObjectsById) {
            if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                if (Game.ObjectsById[i].locked === 0 && Game.ObjectsById[i].amount === 0) {
                    var p = Game.ObjectsById[i].price;
                    if (minNewObjectPrice === null || p < minNewObjectPrice) minNewObjectPrice = p;
                }
            }
        }
        return minNewObjectPrice;
    };

    var startT = function() {
        t2 = setInterval(function() {

            _killAllWrinklers();

            var moneyCanSpend = _getMoneyCanSpend();

            if (moneyCanSpend < 0) {
                var minimalMoney = _getMinimalMoney();
                _caption('Collecting minimum ' + Beautify(minimalMoney));
                _titlePercent(Game.cookies, minimalMoney, 'minimum');
                return;
            }
            
            if (priorityList.length > 0) {
                for (var idx in priorityListObj) {
                    var needToBuy = priorityListObj[idx];
                    if (needToBuy.type == 'upgrade') {
                        _caption('Upgrading ' + needToBuy.name + ' for ' + Beautify(needToBuy.price));
                        if (needToBuy.price < _getMoneyCanSpend()) {
                            if (Game.UpgradesById[needToBuy.id].canBuy()) {
                                Game.UpgradesById[needToBuy.id].buy();
                                _createPriorityList();
                            }
                        }
                    } else {
                        _caption('Collecting ' + Beautify(needToBuy.price) + ' for ' + needToBuy.name);
                        if (Game.ObjectsById[needToBuy.id].price < moneyCanSpend) {
                            Game.ObjectsById[needToBuy.id].buy(1);
                            _createPriorityList();
                        }
                    }
                    break;
                }
                return;
            }

            var minNewObjectPrice = _getMinimalPriceForNewObject();

            var u = null; // upgrade can buy
            var minUpgradePrice = null;
            for (var g in Game.UpgradesById) {
                if (Game.UpgradesById[g].bought === 0 && Game.UpgradesById[g].unlocked == 1) {
                    //u.push(Game.UpgradesById[g]);
                    if (minUpgradePrice === null) {
                        minUpgradePrice = Game.UpgradesById[g].basePrice;
                        u = g;
                    } else if (Game.UpgradesById[g].basePrice < minUpgradePrice) {
                        minUpgradePrice = Game.UpgradesById[g].basePrice;
                        u = g;
                    }
                }
            }

            var longTime = _getLongTimeUpgrade();
            var needUpgrade = (minNewObjectPrice > minUpgradePrice || minUpgradePrice === null) &&
                u !== null && typeof Game.UpgradesById[u] !== 'undefined' &&
                (moneyCanSpend >= minUpgradePrice || ((minUpgradePrice - moneyCanSpend) / _getNormalCookiesPs()) <= (longTime*60));

            if (needUpgrade)
            {
                if (Game.UpgradesById[u].canBuy()) {
                    Game.UpgradesById[u].buy();
                    _addLog('Buy upgrade ' + Game.UpgradesById[u].name + ' for ' + Beautify(minUpgradePrice));
                } else {
                    _caption('Upgrading ' + Game.UpgradesById[u].name + ' for ' + Beautify(minUpgradePrice));
                    _titlePercent(moneyCanSpend, minUpgradePrice, Game.UpgradesById[u].name);
                }
            } else {
                var minInvert = null, minObj = null;
                for (var i in Game.ObjectsById) {
                    if (typeof i !== 'undefined' && i != 'undefined' && Game.ObjectsById.hasOwnProperty(i)) {
                        if (Game.ObjectsById[i].locked === 0) {
                            var interest = Game.ObjectsById[i].price / Game.ObjectsById[i].storedCps;
                            if (minInvert === null) {
                                minInvert = interest;
                                minObj = i;
                            } else if (interest < minInvert) {
                                minInvert = interest;
                                minObj = i;
                            }
                        }
                    }
                }
                if (minObj !== null) {
                    if (Game.ObjectsById[minObj].price < moneyCanSpend) {
                        Game.ObjectsById[minObj].buy(1);
                        _addLog('Buy object ' + Game.ObjectsById[minObj].name + ' for ' + Beautify(Game.ObjectsById[minObj].price));
                    } else {
                        _caption('Collecting ' + Beautify(Game.ObjectsById[minObj].price) + ' for ' + Game.ObjectsById[minObj].name);
                        _titlePercent(moneyCanSpend, Game.ObjectsById[minObj].price, Game.ObjectsById[minObj].name);
                    }
                }

            }

        }, 1000);

        started = true;
        _caption('Started');
        _addLog('Autobuy start!');
    };

    var stopT = function() {
        clearInterval(t2);
        started = false;
        _caption('Collecting gold...');
        _addLog('Autobuy stop.');
    };

    jQuery('#versionNumber').on("click", function() {
        if (!started)
            startT();
        else
            stopT();
    });

    setTimeout(function() {
        t3 = setInterval(function() {
            var golden = Game.shimmers;
            if (golden.length > 0) {
                for (var i in golden) {
                    golden[i].pop();
                }
            }
        }, 500);

        tClickFrenzy = setInterval(function() {
            if (Game.hasBuff('Click frenzy') || Game.hasBuff('Cursed finger')) {
                Game.ClickCookie();
            }
        }, 75);

        if (Game.cookiesPs < 1E6) {
            tClick = setInterval(function() {
                Game.mouseX = jQuery('#bigCookie').width() / 2 + jQuery('#bigCookie').offset().left;
                Game.mouseY = jQuery('#bigCookie').height() / 2 + jQuery('#bigCookie').offset().top;
                Game.ClickCookie();
                if (Game.cookiesPs > 1E8) clearInterval(tClick);
            }, 300);
        }

        _caption('Collecting gold...');
    }, 5000);
})();