您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds Dark Sense and Super Spy info to plaent hover text. Also adds additional info for ships and bases.
当前为
- // ==UserScript==
- // @name Planets.nu improved hover text
- // @description Adds Dark Sense and Super Spy info to plaent hover text. Also adds additional info for ships and bases.
- // @include http://planets.nu/home
- // @include http://planets.nu/games/*
- // @include http://play.planets.nu/*
- // @include http://*.planets.nu/*
- // @include http://planets.nu/*
- // @homepage http://planets.nu/discussion/utility-script-integrates-dark-sense-and-super-spy-to-planet-hover-text
- // @version 11111.14
- // @namespace https://greasyfork.org/users/2874
- // ==/UserScript==
- /*------------------------------------------------------------------------------
- 1. Shows total mineral info if available from darksene or superspy
- 2. Adds FC to planet info (could make to only show if not "???" but currently
- always shows
- 3. If there's a base, shows fighters as well.
- 4. Moved the code to show planet owner outside of infoturn==0 test. When player
- knew ownership from a "share intel", infoturn was still 0,
- so the owner was not shown in the hover text
- 5. (ver 0.4) Added FC to ships too
- 6. (ver 0.5) Shorten form to 3 lines for owned ships (controlled by
- vgap.terseInfo). Add damage and cloak state if applicable.
- 7. (ver 0.6) Add Warp for owned ships. Also, add ship hull being built to
- starbase.
- 8. (ver 0.7) Add Map Tools Control "Switch Info View" to switch views.
- 9. (ver 0.7) Add ship owner in short form for allies
- 10.(ver 0.9) Add persistent settings, remove switch view map tool
- 11.(ver 0.10) Add setting to display ship mission for player's ships
- 12.(ver 0.11) More information for allies displayed if ally update script is
- in use.
- 13.(ver 0.11) Replaces showHover and shipTransferView to show more info when
- available
- 14.(ver 0.13) Fixes show race for allied ships
- 15.(ver 0.14) Update for new site
- ------------------------------------------------------------------------------*/
- function wrapper () { // wrapper for injection
- vgaPlanets.prototype.setupAddOn = function (addOnName) {
- if (vgaPlanets.prototype.addOns == null) vgaPlanets.prototype.addOns = {};
- vgaPlanets.prototype.addOns[addOnName] = {};
- var settings = localStorage.getItem(addOnName + ".settings");
- if (settings != null)
- vgaPlanets.prototype.addOns[addOnName].settings = JSON.parse(settings);
- else
- vgaPlanets.prototype.addOns[addOnName].settings = {};
- vgaPlanets.prototype.addOns[addOnName].saveSettings = function () {
- localStorage.setItem(addOnName + ".settings", JSON.stringify(vgaPlanets.prototype.addOns[addOnName].settings));
- }
- };
- vgaPlanets.prototype.setupAddOn("vgapImprovedHover");
- /*
- if (vgaPlanets.prototype.addOns == null) vgaPlanets.prototype.addOns = {};
- vgaPlanets.prototype.addOns.vgapImprovedHover = {};
- var settings = localStorage.getItem("vgapImprovedHover.settings");
- if (settings != null)
- vgaPlanets.prototype.addOns.vgapImprovedHover.settings = JSON.parse(settings);
- else
- vgaPlanets.prototype.addOns.vgapImprovedHover.settings = {}; //{terseInfo: false};
- vgaPlanets.prototype.addOns.vgapImprovedHover.saveSettings = function () {
- localStorage.setItem("vgapImprovedHover.settings", JSON.stringify(vgaPlanets.prototype.addOns.vgapImprovedHover.settings));
- };
- */
- vgapMap.prototype.hitTextBox = function (hit) {
- var settings = vgap.addOns.vgapImprovedHover.settings;
- var txt = "";
- if (hit.isPlanet) {//planet
- txt += "<div class='ItemSelectionBox minCorrection'>";
- txt += "<span>" + hit.id + ": " + hit.name;
- if (hit.temp != -1)
- txt += "<span style='float:right;'>Temp: " + hit.temp + "</span>";
- txt += "</span>";
- txt += "<table class='CleanTable'>";
- if (hit.infoturn == 0) {
- //unknown planet
- //txt += this.hitText(hit, hit.isPlanet).replace(" ", "");
- }
- else {
- if (hit.nativeclans > 0) {
- if (vgap.terseInfo)
- txt += "<tr><td colspan='8'>" + addCommas(hit.nativeclans * 100) + " " + hit.nativeracename + " - " + hit.nativegovernmentname + "</td></tr>";
- else
- txt += "<tr><td colspan='4'>" + addCommas(hit.nativeclans * 100) + " " + hit.nativeracename + " - " + hit.nativegovernmentname + "</td></tr>";
- }
- var nText = gsv(hit.neutronium) + " / " + gsv(hit.groundneutronium);
- var dText = gsv(hit.duranium) + " / " + gsv(hit.groundduranium);
- var tText = gsv(hit.tritanium) + " / " + gsv(hit.groundtritanium);
- var mText = gsv(hit.molybdenum) + " / " + gsv(hit.groundmolybdenum);
- if (hit.totalneutronium > 0 && hit.groundneutronium < 0) { //"total" info available, surface/ground is not, enables display of dark sense and superspy info in hover text
- nText = hit.totalneutronium;
- dText = hit.totalduranium;
- tText = hit.totaltritanium;
- mText = hit.totalmolybdenum;
- }
- if (false /*vgap.terseInfo*/) {
- txt +=
- "<tr> <td>Neu: </td><td> " + nText + " </td>" + "<td>Col: </td><td> " + addCommas(gsv(hit.clans * 100)) + "</td></tr>" +
- "<tr> <td>Dur: </td><td> " + dText + " </td>" + "<td>Sup: </td><td> " + gsv(hit.supplies) + "</td></tr>" +
- "<tr> <td>Tri: </td><td> " + tText + " </td>" + "<td>MC: </td><td> " + gsv(hit.megacredits) + "</td></tr>" +
- "<tr> <td>Mol: </td><td> " + mText + " </td>" + "<td>FC: </td><td> " + hit.friendlycode + "</td></tr>";
- }
- else {
- txt +=
- "<tr> <td>Neutronium: </td><td> " + nText + " </td>" + "<td>Colonists: </td><td> " + addCommas(gsv(hit.clans * 100)) + "</td></tr>" +
- "<tr> <td>Duranium: </td><td> " + dText + " </td>" + "<td>Supplies: </td><td> " + gsv(hit.supplies) + "</td></tr>" +
- "<tr> <td>Tritanium: </td><td> " + tText + " </td>" + "<td>Megacredits: </td><td> " + gsv(hit.megacredits) + "</td></tr>" +
- "<tr> <td>Molybdenum: </td><td> " + mText + " </td>" + "<td>Friendly Code: </td><td> " + hit.friendlycode + "</td></tr>";
- }
- /// Population in popup text
- //////////////////////
- var planetOwner = null;
- var maxPop = 0;
- var minPop = 0;
- // Do we have a temp scan?
- if (hit.temp >= 0 && hit.temp <= 100) {
- // Use your race if plnet unowned
- if (hit.ownerid == 0)
- planetOwner = vgap.getPlayer(vgap.player.id);
- else
- planetOwner = vgap.getPlayer(hit.ownerid);
- // Find max pop
- // xtal
- if (planetOwner.raceid == 7) {
- maxPop = 1000 * hit.temp;
- } else {
- maxPop = Math.round(Math.sin(3.14 * (100 - hit.temp) / 100) * 100000);
- if (hit.temp > 84) maxPop = Math.floor((20099.9 - (200 * hit.temp)) / 10);
- if (hit.temp < 15) maxPop = Math.floor((299.9 + (200 * hit.temp)) / 10);
- // Cols, Rebles, Fascists, Bots
- if (hit.temp > 80 && (planetOwner.raceid == 4 || planetOwner.raceid == 9 || planetOwner.raceid == 10 || planetOwner.raceid == 11)) maxPop = 60;
- // Rebels
- if (hit.temp <= 19 && planetOwner.raceid == 10) maxPop = 90000;
- }
- if (hit.debrisdisk > 0) {
- maxPop = 0;
- if (vgap.getStarbase(maxPop.id) != null) {
- maxPop = 500;
- }
- }
- // Find min growth pop
- var targetGrowth = 1;
- // Worms!
- if (hit.nativetype == 5) targetGrowth = 6;
- // xtal
- if (planetOwner.raceid == 7) {
- minPop = Math.floor(targetGrowth * 11 / (hit.temp / 100));
- if (vgap.advActive(47)) {
- minPop = Math.floor(targetGrowth * 11 / hit.temp * hit.temp / 4000);
- }
- if (hit.temp < 15) minPop = 0;
- } else {
- // This should just be a formula like: minPop = Math.floor(targetGrowth * 11 / Math.sin(3.14*(100-hit.temp)/100)));
- // But that is off but a bit. This seems more acurate, but is still slightly off the chart I was going off. Which may be wrong too!
- // ...
- for(minPop = 10; minPop < 300; minPop++) {
- var growth = Math.round(Math.sin(3.14*((100-hit.temp)/100))*minPop/20);
- if (growth >= targetGrowth)
- break;
- }
- if (hit.temp < 15 || hit.temp > 84) minPop = 0;
- if (minPop >= 299) minPop = 0;
- }
- if (hit.debrisdisk > 0) {
- minPop = 0;
- }
- txt += "<tr><td>GrowPop: </td><td> " + (minPop == 0 ? "n/a" : minPop) + "</td><td>Max: </td><td> " + maxPop + "</td></tr>";
- }
- //////////////////////
- var starbase = vgap.getStarbase(hit.id);
- if (starbase != null && (hit.ownerid == vgap.player.id || hit.allyupdate)) {
- txt += "<tr> <td>" + (false /*settings.terseInfo*/ ? "Ftr: " : "Fighters: " ) + "</td><td> " + starbase.fighters + "</td></tr>";
- /// Add tech levels for SB
- ///////////////////////
- txt += "<tr><td>Hull: </td><td> " + starbase.hulltechlevel + "</td><td>Engine: </td><td> " + starbase.enginetechlevel + "</td></tr>";
- txt += "<tr><td>Beam: </td><td> " + starbase.beamtechlevel + "</td><td>Torp: </td><td> " + starbase.torptechlevel + "</td></tr>";
- ///////////////////////
- if (starbase.isbuilding) {
- txt += "<tr> <td colspan='4'>Build: " + vgap.getHull(starbase.buildhullid).name + "</td></tr>";
- }
- }
- //txt += this.hitText(hit, hit.isPlanet).replace(" ", "");
- }
- //known planet
- if (hit.ownerid != vgap.player.id && hit.ownerid != 0) {
- var player = vgap.getPlayer(hit.ownerid);
- var race = vgap.getRace(player.raceid);
- txt += "<tr><td colspan='4'>" + race.name + " (" + player.username + ")</td></tr>";
- }
- txt += this.hitText(hit, hit.isPlanet).replace(" ", "");
- txt += "</table></div>";
- } else {//ship
- var ship = hit;
- var hull = vgap.getHull(ship.hullid);
- var totalCargo = ship.ammo + ship.duranium + ship.tritanium + ship.molybdenum + ship.supplies + ship.clans;
- var html = "<div class='ItemSelectionBox minCorrection'>";
- if (ship.ownerid == vgap.player.id || vgap.fullallied(ship.ownerid)) {
- var player = vgap.getPlayer(ship.ownerid);
- var race = vgap.getRace(player.raceid);
- //html += "<span>" + ship.id + ": " + ship.name + "</span>";
- html += "<table class='CleanTable' style='width: 100%'>";
- if (settings.terseInfo) {
- html += "<tr><td colspan='8'>" + ship.id + ": " + ship.name + "</td></tr>";
- if ( (settings.showHullForAllies && vgap.fullallied(ship.ownerid)) || (settings.showHullForMine && ship.ownerid == vgap.player.id) )
- html += "<tr><td colspan='8'>" + hull.name + "</td></tr>";
- html += "<tr><td>Neu:</td><td> " + gsv(ship.neutronium) + " / " + hull.fueltank + " </td><td> Dur:</td><td> " + gsv(ship.duranium) + "</td><td> Tri:</td><td> " + gsv(ship.tritanium) + "</td><td> Mol:</td><td> " + gsv(ship.molybdenum) + "</td></tr>";
- html += "<tr><td>MC:</td><td> " + gsv(ship.megacredits) + "</td><td>  Cln:</td><td> " + gsv(ship.clans) + "</td><td>  Sup:</td><td> " + gsv(ship.supplies) + "</td>";
- if (ship.torps > 0 || ship.bays > 0) {
- var ammoText = "   Ftr";
- if (ship.torps > 0)
- ammoText = "   Tor";
- html += "<td>" + ammoText + ":</td><td> " + gsv(ship.ammo) + "</td></tr>";
- }
- if (ship.ownerid == vgap.player.id || ship.allyupdate) {
- html += "<tr>";
- if (settings.showShipMission)
- html += "<td colspan='2'>" + vgap.getShipMission(ship) + ( (ship.mission == 6 || ship.mission == 7) && ship.mission1target > 0 ? " " + ship.mission1target : "") + "</td>";
- else
- html += "<td/><td/>";
- if (ship.damage > 0)
- html += "<td> Dmg:</td><td class='BadText'> " + ship.damage + "</td>";
- else if (ship.iscloaked)
- html += "<td colspan='2' class='GoodText'> Cloaked</td>";
- else
- html += "<td/><td/>";
- html += "<td colspan='2'> Warp " + ship.warp + "</td>"
- html += "<td> FC:</td><td> " + ship.friendlycode + "</td></tr>";
- }
- if (settings.showPlayerForAllies && vgap.fullallied(ship.ownerid)) {
- html += "<tr><td colspan='8'>" + race.name + " (" + player.username + ")" + "</td></tr>";
- }
- }
- else {
- html += "<tr><td colspan='4'>" + ship.id + ": " + ship.name + "</td></tr>";
- if ( (settings.showHullForAllies && vgap.fullallied(ship.ownerid)) || (settings.showHullForMine && ship.ownerid == vgap.player.id) )
- html += "<tr><td colspan='4'>" + hull.name + "</td></tr>";
- html += "<tr><td>Neutronium:</td><td> " + gsv(ship.neutronium) + "/" + hull.fueltank + " </td><td> Clans:</td><td> " + gsv(ship.clans) + "</td></tr>";
- html += "<tr><td>Duranium:</td><td> " + gsv(ship.duranium) + "</td><td> Supplies:</td><td> " + gsv(ship.supplies) + "</td></tr>";
- html += "<tr><td>Tritanium:</td><td> " + gsv(ship.tritanium) + "</td><td> Megacredits:</td><td> " + gsv(ship.megacredits) + "</td></tr>";
- html += "<tr><td>Molybdenum:</td><td> " + gsv(ship.molybdenum) + "</td>";
- if (ship.torps > 0 || ship.bays > 0) {
- var ammoText = " Fighters";
- if (ship.torps > 0)
- ammoText = " Torpedos";
- html += "<td>" + ammoText + ":</td><td> " + gsv(ship.ammo) + "</td></tr>";
- }
- if (ship.ownerid == vgap.player.id || ship.allyupdate) {
- html += "<tr><td>Friendly Code:</td><td> " + ship.friendlycode + "</td></tr>";
- /*
- if (settings.showShipMission)
- html += "<tr><td colspan='8'>" + vgap.getShipMission(ship) + ( (ship.mission == 6 || ship.mission == 7) && ship.mission1target > 0 ? " " + ship.mission1target : "") + "</td></tr>";
- */
- }
- if (settings.showPlayerForAllies && vgap.fullallied(ship.ownerid)) {
- html += "<tr><td colspan='4'>" + race.name + " (" + player.username + ")" + "</td></tr>";
- }
- }
- html += this.hitText(hit, hit.isPlanet).replace(" ", "");
- html += "</table>";
- } else {//enemy
- var player = vgap.getPlayer(ship.ownerid);
- var hull = vgap.getHull(ship.hullid);
- var race = vgap.getRace(player.raceid);
- html += "<div class='enemyShipStyle'>";
- html += "<table class='CleanTable'>";
- html += "<tr><td colspan='2'>" + ship.id + ": " + ship.name + "</td></tr>";
- html += "<tr><td colspan='2'>" + hull.name + "</td></tr>";
- html += "<tr><td>Heading:</td><td> " + gsv(ship.heading) + " at Warp: " + gsv(ship.warp) + "</td></tr>";
- html += "<tr><td>Mass: </td><td> " + gsv(ship.mass) + "</td></tr>";
- html += "<tr><td colspan='2'>" + race.name + " (" + player.username + ")" + "</td></tr>";
- //html += "<tr><td>Neutronium:</td><td>?/" + hull.fueltank + " </td><td> Total Cargo:</td><td>?/" + hull.cargo + "</td></tr>";
- html += this.hitText(hit, hit.isPlanet).replace(" ", "");
- html += "</table>";
- html += "</div>";
- }
- html += "</div>";
- txt = html;
- }
- // vgap.action added for the assistant (Alex):
- // vgap.action();
- return txt;
- };
- vgaPlanets.prototype.shipTransferView = function (ship, onclick) {
- var hull = vgap.getHull(ship.hullid);
- var totalCargo = ship.ammo + ship.duranium + ship.tritanium + ship.molybdenum + ship.supplies + ship.clans;
- var html = "<div class='ItemSelection' onclick='" + onclick + "'>";
- html += "<img src='" + hullImg(ship.hullid) + "'/>";
- if (ship.ownerid == vgap.player.id || vgap.fullallied(ship.ownerid)) {
- html += "<div " + (vgap.fullallied(ship.ownerid) ? "class='AllyText'" : "") + ">";
- if (ship.ownerid != vgap.player.id) html += vgap.raceName(ship.ownerid);
- html += "<span>" + ship.id + ": " + ship.name + "</span>";
- html += "<table class='CleanTable'>";
- html += "<tr><td>Neutronium:</td><td>" + gsv(ship.neutronium) + "/" + hull.fueltank + " </td><td>Total Cargo:</td><td>" + gsv(totalCargo) + "/" + hull.cargo + "</td></tr>";
- html += "<tr><td>Duranium:</td><td>" + gsv(ship.duranium) + "</td><td>Supplies:</td><td>" + gsv(ship.supplies) + "</td></tr>";
- html += "<tr><td>Tritanium:</td><td>" + gsv(ship.tritanium) + "</td><td>Megacredits:</td><td>" + gsv(ship.megacredits) + "</td></tr>";
- html += "<tr><td>Molybdenum:</td><td>" + gsv(ship.molybdenum) + "</td><td>Clans:</td><td>" + gsv(ship.clans) + "</td></tr>";
- if (ship.torps > 0 || ship.bays > 0) {
- var ammoText = "Fighters";
- if (ship.torps > 0)
- ammoText = "Torpedos";
- html += "<tr><td>" + ammoText + ":</td><td>" + gsv(ship.ammo) + "</td></tr>";
- } else
- html += "<tr><td/><td/></tr>";
- html += "</table></div>";
- }
- else {
- html += "<span class='BadText'>" + ship.id + ": " + ship.name + "</span>";
- html += "<div class='BadText'>" + vgap.raceName(ship.ownerid);
- html += "<table class='CleanTable'>";
- html += "<tr><td>Neutronium:</td><td>?/" + hull.fueltank + " </td><td>Total Cargo:</td><td>?/" + hull.cargo + "</td></tr>";
- html += "</table></div>";
- }
- html += "</div>";
- // vgap.action added for the assistant (Alex):
- // vgap.action();
- return html;
- };
- vgaPlanets.prototype.shipFullInfoView = function (ship, onclick) {
- var view = this.shipTransferView(ship, onclick);
- console.log(view);
- var html = ""; //"<table class='CleanTable'>";
- //html += "<tr>";
- html += "<td>Friendly Code:</td><td>" + ship.friendlycode + "</td></tr>";
- html += "<tr><td colspan='2'>Warp " + ship.warp + "</td>"
- html += "<td colspan='2'>" + vgap.getShipMission(ship) + ( (ship.mission == 6 || ship.mission == 7) && ship.mission1target > 0 ? " " + ship.mission1target : "") + "</td></tr>";
- html += "<tr>";
- if (ship.damage > 0)
- html += "<td>Damage:</td><td class='BadText'>" + ship.damage + "</td>";
- else if (ship.iscloaked)
- html += "<td colspan='2' class='GoodText'>Cloaked</td>";
- else html += "<td/><td/>";
- html += "</tr></table>";
- //html += "</table>"
- // vgap.action added for the assistant (Alex):
- // vgap.action();
- view = view.split("</tr></table>").join(html);
- return view;
- };
- vgaPlanets.prototype.showHover = function (shipId) {
- var ship = vgap.getShip(shipId);
- var newheight = 100;
- if (ship.ownerid == vgap.player.id || ship.allyupdate) {
- this.hc.html(this.shipFullInfoView(ship, ""));
- newheight = 120;
- if (ship.allyupdate) newheight += 10;
- }
- else if (vgap.fullallied(ship.ownerid)) {
- this.hc.html(this.shipTransferView(ship, ""));
- newheight = 110
- }
- else
- this.hc.html(this.shipScan(ship, ""));
- this.hc.show();
- this.hc.height(newheight);
- // vgap.action added for the assistant (Alex):
- // vgap.action();
- };
- //*/
- vgaPlanets.prototype.getShipMission = function (ship) {
- var missions = new Array();
- var mdesc = new Array();
- var raceid = vgap.getPlayer(ship.ownerid).raceid;
- missions.push("Exploration");
- mdesc.push("Return information about planets you visit.");
- missions.push("Mine Sweep");
- mdesc.push("Sweep or detect enemy minefields.");
- if (ship.torps > 0) {
- missions.push("Lay Mines");
- mdesc.push("Convert your torpedos to deep space mines.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- missions.push("Kill!!");
- mdesc.push("Attack any enemy ship or planet you encounter.");
- if (ship.hullid == 84 || ship.hullid == 96 || ship.hullid == 9) {
- missions.push("Bio Scan");
- mdesc.push("Search for native life on nearby planets.");
- }
- else {
- missions.push("Sensor Sweep");
- mdesc.push("Search for enemy colonies on nearby planets.");
- }
- missions.push("Land and Disassemble");
- mdesc.push("Dismantle this ship on an owned or unowned planet.");
- //if (ships.length > 1 && this.hull.engines > 1) {
- missions.push("Try to Tow");
- mdesc.push("Try to tow another ship at this location.");
- /*
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- */
- missions.push("Try to Intercept");
- mdesc.push("Try to intercept the ship you have selected.");
- if (raceid == 1) {
- missions.push("Super Refit");
- mdesc.push("Upgrade this ship to the best available parts. Must be at a starbase to work.");
- }
- else if (raceid == 2) {
- if (ship.beams > 0) {
- missions.push("Hisssss!");
- mdesc.push("Increase the happiness on the planet you orbit.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- }
- else if (raceid == 3) {
- missions.push("Super Spy");
- mdesc.push("Spy on an enemy planet for info or to change its friendly code.");
- }
- else if (raceid == 4) {
- if (ship.beams > 0) {
- missions.push("Pillage Planet");
- mdesc.push("Pillage a planet for supplies and money.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- }
- else if (raceid == 5) {
- missions.push("Rob Ship");
- mdesc.push("Rob an enemy ship of its fuel or cargo.");
- }
- else if (raceid == 6) {
- missions.push("Self Repair");
- mdesc.push("Repair this ship by 10% / turn.");
- }
- else if (raceid == 7) {
- if (ship.torps > 0) {
- missions.push("Lay Web Mines");
- mdesc.push("Convert your torpedos to special fuel sucking mines.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- }
- else if (raceid == 8) {
- missions.push("Dark Sense");
- mdesc.push("Sense enemy colonies and starbases on nearby planets.");
- }
- else if (raceid == 9 || raceid == 11) {
- if (ship.bays > 0) {
- missions.push("Build Fighters");
- mdesc.push("Build fighters on your ship for 3 tritanium, 2 molybdenum and 5 supplies each.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- }
- else if (raceid == 10) {
- missions.push("Rebel Ground Attack");
- mdesc.push("Sabotage the planet to destroy buildings and kill colonists.");
- }
- if (vgap.getHull(ship.hullid).cancloak) {
- missions.push("Cloak");
- mdesc.push("Make this ship invisible to enemies.");
- }
- else {
- missions.push("");
- mdesc.push("");
- }
- /*
- if (this.planet != null) {
- missions.push("Beam up Neutronium Fuel from " + this.planet.name);
- mdesc.push("");
- missions.push("Beam up Duranium from " + this.planet.name);
- mdesc.push("");
- missions.push("Beam up Tritanium from " + this.planet.name);
- mdesc.push("");
- missions.push("Beam up Molybdenum from " + this.planet.name);
- mdesc.push("");
- missions.push("Beam up Supplies from " + this.planet.name);
- mdesc.push("");
- } else {
- */
- missions.push("Beam up Fuel");
- mdesc.push("");
- missions.push("Beam up Duranium");
- mdesc.push("");
- missions.push("Beam up Tritanium");
- mdesc.push("");
- missions.push("Beam up Molybdenum");
- mdesc.push("");
- missions.push("Beam up Supplies");
- mdesc.push("");
- //}
- return missions[ship.mission];
- };
- var old_showSettings = vgapDashboard.prototype.showSettings;
- vgapDashboard.prototype.showSettings = function () {
- old_showSettings.apply(this, arguments);
- var settings = vgaPlanets.prototype.addOns.vgapImprovedHover.settings;
- var html = "";
- html += "<div id='vgapImprovedHoverSettings'><table>";
- html += "<tr><th colspan='4'>Add-On Settings: Planets.nu improved hover text</th></tr>";
- html += "<tr>";
- html += "<td>Use short format</td><td><input type='checkbox'" + (settings.terseInfo ? "checked='true'" : "") + "onChange='vgaPlanets.prototype.addOns.vgapImprovedHover.settings.terseInfo = !vgaPlanets.prototype.addOns.vgapImprovedHover.settings.terseInfo; vgap.addOns.vgapImprovedHover.saveSettings();'/></td>";
- html += "<td>Show player for allied ships</td><td><input type='checkbox'" + (settings.showPlayerForAllies ? "checked='true'" : "") + "onChange='vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showPlayerForAllies = !vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showPlayerForAllies; vgap.addOns.vgapImprovedHover.saveSettings();'/></td>";
- html += "</tr><tr>";
- html += "<td>Show hull type for allied ships</td><td><input type='checkbox'" + (settings.showHullForAllies ? "checked='true'" : "") + "onChange='vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showHullForAllies = !vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showHullForAllies; vgap.addOns.vgapImprovedHover.saveSettings();'/></td>";
- html += "<td>Show hull type for my ships</td><td><input type='checkbox'" + (settings.showHullForMine ? "checked='true'" : "") + "onChange='vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showHullForMine = !vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showHullForMine; vgap.addOns.vgapImprovedHover.saveSettings();'/></td>";
- html += "</tr><tr>";
- html += "<td>Show mission for ships</td><td><input type='checkbox'" + (settings.showShipMission ? "checked='true'" : "") + "onChange='vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showShipMission = !vgaPlanets.prototype.addOns.vgapImprovedHover.settings.showShipMission; vgap.addOns.vgapImprovedHover.saveSettings();'/></td>";
- html += "</tr>";
- html += "</table></div>";
- $("#SoundSettings").after(html);
- this.pane.jScrollPane();
- };
- /* //REPLACED MAP TOOL WITH PERSISTENT SETTING
- var old_loadControls = vgapMap.prototype.loadControls;
- vgapMap.prototype.loadControls = function () {
- old_loadControls.apply(this, arguments);
- var additem = "<li onclick='vgap.addOns.vgapImprovedHover.settings.terseInfo = !vgap.addOns.vgapImprovedHover.settings.terseInfo;'>Switch Info View</li>";
- //$("#MapTools").append(additem);
- $("#MapTools > li:contains('Connections (q)')").after(additem);
- var height = this.controls.height() - this.toolsMenu.height();
- this.controls.css("marginTop", "-" + this.controls.height() + "px");
- };
- */
- }
- var script = document.createElement("script");
- script.type = "application/javascript";
- script.textContent = "(" + wrapper + ")();";
- document.body.appendChild(script);