DripStat DropOut

Calculates stats in DripStat, and provides a control panel for automation.

当前为 2014-06-27 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name DripStat DropOut
  3. // @namespace anonycat
  4. // @version 0.6.263
  5. // @description Calculates stats in DripStat, and provides a control panel for automation.
  6. // @match https://dripstat.com/game/
  7. // @grant none
  8. // ==/UserScript==
  9.  
  10. //Throttle auto purchases to one every 3 seconds, to minimize risk of desyncs with the server
  11. var lastBuy = 0;
  12.  
  13. //Track how many manual clicks have been made by second over the last 60 seconds
  14. var clickHistory = [];
  15. while (lastBuy < 60)
  16. {clickHistory[lastBuy++] = 0;}
  17.  
  18. //Convert upgrade indices to their order in the shop
  19. var upgIndex = [1,1,1,1,1,1,1,1,1,1,1];
  20.  
  21. var oldByteCount = 0;
  22. var first = 1;
  23.  
  24. function init()
  25. {
  26. localStats.dropout = new Object;
  27. //Should powerups and upgrades be automatically purchased as they become affordable?
  28. //(As of level 5, also includes facilities for grabbing spring beans that appear)
  29. localStats.dropout.autoBuy=0;
  30. //Should the BPS rate be increased to simulate automatic cup clicks?
  31. localStats.dropout.autoClick=0;
  32. //Should memory automatically be dripped?
  33. //0 = no auto-drip, 1 = auto-drip when buffer is full, 2 = auto-drip as needed to create enough space to pay for upgrades
  34. localStats.dropout.autoDrip=0;
  35.  
  36. //Should we take manual clicks into account when figuring out the payback rate of powerups?
  37. localStats.dropout.clickRate=1;
  38.  
  39. //If autoclicking is enabled, each second will pick a random multiplier and count off that many cup clicks.
  40. //A multiplier of 0 means no clicking, only natural BPS intake.
  41. //Multipliers greater than 20 are rejected by the server, so we won't ever generate such a thing here.
  42. //Lowest possible multiplier to select
  43. localStats.dropout.cupmultl = 0;
  44. //Average multiplier
  45. localStats.dropout.cupmultm = 5;
  46. //There is no variable for the highest multiplier; it's automatically figured as 2*Middle - Low (but capped at 20).
  47. //string (int) seconds to formatted time
  48. String.prototype.toHHMMSS = function () {
  49. var seconds = parseInt(this, 10); // don't forget the second param
  50. if(seconds <= 0)
  51. return "no time";
  52. var days = Math.floor(seconds / 86400);
  53. seconds -= days*86400;
  54. var hours = Math.floor(seconds / 3600);
  55. seconds -= hours*3600;
  56. var minutes = Math.floor(seconds / 60);
  57. seconds -= minutes*60;
  58. if (hours < 10 && days) {hours = "0"+hours;}
  59. if (minutes < 10 && hours) {minutes = "0"+minutes;}
  60. if (seconds < 10) {seconds = "0"+seconds;}
  61. //note: this output contains zero-width spaces before each colon, mostly to fit in upgrade boxes
  62. if(days)
  63. return days+"d "+hours+"​:"+minutes+"​:"+seconds;
  64. else if(hours)
  65. return hours+"​:"+minutes+"​:"+seconds;
  66. else
  67. return minutes+"​:"+seconds;
  68. }
  69. //function to update the control panel
  70. localStats.dropout.updatehud = function(type) {
  71. if(type & 1)
  72. {
  73. if(this.autoBuy)
  74. {
  75. $(".apn").css('background-color', '');
  76. $(".apy").css('background-color', '#AFA');
  77. }
  78. else
  79. {
  80. $(".apy").css('background-color', '');
  81. $(".apn").css('background-color', '#FAA');
  82. }
  83. }
  84. if(type & 2)
  85. {
  86. if(localStats.dropout.autoClick)
  87. {
  88. $(".acn").css('background-color', '');
  89. $(".acy").css('background-color', '#AFA');
  90. }
  91. else
  92. {
  93. $(".acy").css('background-color', '');
  94. $(".acn").css('background-color', '#FAA');
  95. }
  96. }
  97. if(type & 4)
  98. {
  99. if(localStats.dropout.autoDrip==2)
  100. {
  101. $(".drip0").css('background-color', '');
  102. $(".drip1").css('background-color', '');
  103. $(".drip2").css('background-color', '#AFA');
  104. }
  105. else if(localStats.dropout.autoDrip)
  106. {
  107. $(".drip2").css('background-color', '');
  108. $(".drip0").css('background-color', '');
  109. $(".drip1").css('background-color', '#AAF');
  110. }
  111. else
  112. {
  113. $(".drip2").css('background-color', '');
  114. $(".drip1").css('background-color', '');
  115. $(".drip0").css('background-color', '#FAA');
  116. }
  117. }
  118. if(type & 8)
  119. {
  120. if(localStats.dropout.clickRate)
  121. {
  122. $(".crn").css('background-color', '');
  123. $(".cry").css('background-color', '#AFA');
  124. }
  125. else
  126. {
  127. $(".cry").css('background-color', '');
  128. $(".crn").css('background-color', '#FAA');
  129. }
  130. }
  131. if(type & 16)
  132. $("#multl").html("Min. Rate: "+String(localStats.dropout.cupmultl));
  133. if(type & 32)
  134. $("#multm").html("Avg. Rate: "+String(localStats.dropout.cupmultm));
  135. }
  136. //Create the control panel with divs
  137. $('#bpsChartContainer').parent().append("<table style='width:100%; height:105px; line-height:1.3; border-collapse: collapse'><tr>"
  138. +"<td rowspan=2 style='width:33%; border: 2px solid black'><div id='next-purchase-container'></div></td>"
  139. +"<td colspan=2 style='width:12%; height:35px; border: 2px solid black; border-bottom: none' class='apy apn' onclick='localStats.dropout.autoBuy = 1 - localStats.dropout.autoBuy; localStats.dropout.updatehud(1)'>Auto Buy</td>"
  140. +"<td colspan=3 style='width:18%; border: 2px solid black; border-bottom: none' class='drip0 drip1 drip2' onclick='localStats.dropout.autoDrip = (1 + localStats.dropout.autoDrip) % 3; localStats.dropout.updatehud(4)'>Auto Drip</td>"
  141. +"<td colspan=2 style='width:12%; border: 2px solid black; border-bottom: none' class='acy acn' onclick='localStats.dropout.autoClick = 1 - localStats.dropout.autoClick; localStats.dropout.updatehud(2)'>Auto Click</td>"
  142. +"<td style='width:15%; border: 2px solid black; border-right:1px solid black'> Auto Click <div id='multl'></div></td>"
  143. +"<td style='width:5%; border-top: 2px solid black; border-bottom: 2px solid black; background-color: #AFA' onclick='localStats.dropout.cupmultl = Math.min(localStats.dropout.cupmultl + 1, localStats.dropout.cupmultm); localStats.dropout.updatehud(16)'> + </td>"
  144. +"<td style='width:5%; border: 2px solid black; border-left: 1px solid black; background-color: #FAA' onclick='localStats.dropout.cupmultl = Math.max(localStats.dropout.cupmultl - 1, 0); localStats.dropout.updatehud(16)'> - </td></tr>"
  145. +"<tr><td style='width:6%; height:35px; border: 2px solid black; border-top: 1px solid black' class='apn' onclick='localStats.dropout.autoBuy = 0; localStats.dropout.updatehud(1)'> Off </td>"
  146. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='apy' onclick='localStats.dropout.autoBuy = 1; localStats.dropout.updatehud(1)'> On </td>"
  147. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='drip0' onclick='localStats.dropout.autoDrip = 0; localStats.dropout.updatehud(4)'> Never </td>"
  148. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='drip1' onclick='localStats.dropout.autoDrip = 1; localStats.dropout.updatehud(4)'> At <br /> Limit </td>"
  149. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='drip2' onclick='localStats.dropout.autoDrip = 2; localStats.dropout.updatehud(4)'> For <br /> Costs </td>"
  150. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='acn' onclick='localStats.dropout.autoClick = 0; localStats.dropout.updatehud(2)'> Off </td>"
  151. +"<td style='width:6%; border: 2px solid black; border-top: 1px solid black' class='acy' onclick='localStats.dropout.autoClick = 1; localStats.dropout.updatehud(2)'> On </td>"
  152. +"<td style='width:15%; border: 2px solid black; border-right:1px solid black'> Auto Click <div id='multm'></div></td>"
  153. +"<td style='width:5%; border-top: 2px solid black; border-bottom: 2px solid black; background-color: #AFA' onclick='localStats.dropout.cupmultm = Math.min(localStats.dropout.cupmultm + 1, 20); localStats.dropout.updatehud(32)'> + </td>"
  154. +"<td style='width:5%; border: 2px solid black; border-left: 1px solid black; background-color: #FAA' onclick='localStats.dropout.cupmultm = Math.max(localStats.dropout.cupmultm - 1, localStats.dropout.cupmultl); localStats.dropout.updatehud(32)'> - </td></tr>"
  155. +"<tr><td style='height:35px; border: 2px solid black; border-right: none'> Average Click Rate - Last 10s: </td>"
  156. +"<td style='border: 2px solid black; border-left: none'><strong><div id='click-rate-10'></div></strong></td>"
  157. +"<td colspan=2 style='border: 2px solid black; border-right: none'> Last 60s: </td>"
  158. +"<td style='border: 2px solid black; border-left: none'><strong><div id='click-rate-60'></div></strong></td>"
  159. +"<td colspan=4 style='border: 2px solid black; border-right: none' class='cry crn' onclick='localStats.dropout.clickRate = 1 - localStats.dropout.clickRate; localStats.dropout.updatehud(8)'> Take click rate into account? </td>"
  160. +"<td style='border: 2px solid black; border-left: 1px solid black; border-right: 1px solid black' class='cry' onclick='localStats.dropout.clickRate = 1; localStats.dropout.updatehud(8)'> Yes </td>"
  161. +"<td style='border: 2px solid black; border-left: none' class='crn' onclick='localStats.dropout.clickRate = 0; localStats.dropout.updatehud(8)'> No </td></tr></table>");
  162. $("#next-purchase-container").html("<div id='next-purchase-label'></div><div id='next-purchase-payback'></div><div id='next-purchase-time'></div><div id='max-space-label'></div>");
  163. $("head").append("<style id='tweaks'></style>");
  164. $("#tweaks").text('#upgrades .item {height: 50px}'
  165. +'#bpsChartContainer {padding-bottom: 2px}'
  166. +'#upgrades {height: 85px; line-height: 1.2}'
  167. +'#upgrades .upgcontainer {height: 85px; overflow-y: hidden}'
  168. +'#upgrades .upgROI {font-weight: bolder; text-align: center; color:#F00}'
  169. +'.storeItem {position: relative}'
  170. +'.storeItemName {font-size: 18px}'
  171. +'.storePriceRow {display: table}'
  172. +'.storeROI {display: table-cell; padding-left: 4px; font-size: 0.9em; font-weight: bolder; color: #F00}'
  173. +'.powerup-one {position: absolute; text-align: right; font-weight: bolder; font-size: 18px; top: 1px; right: 67px}'
  174. +'.powerup-all {position: absolute; text-align: right; font-weight: bolder; font-size: 18px; top: 26px; right: 70px; color: #BD511E}');
  175. localStats.dropout.updatehud(63);
  176. }
  177.  
  178. function byteConvert(val)
  179. {
  180. if(val < 1000)
  181. return +val.toFixed(2)+" B";
  182. else
  183. return NumUtils.byteConvert(val,2);
  184. }
  185.  
  186. function byteConvert2(val)
  187. {
  188. if(val < 1000)
  189. return val.toFixed(0)+" B";
  190. else
  191. return NumUtils.byteConvert(val,2);
  192. }
  193.  
  194. function loop()
  195. {
  196. var powerupCounter = 1;
  197. var mult = 0;
  198. var multm = 0;
  199. var bpc = CoffeeCup.calcBytesPerClick();
  200. var bpcBoosts = localStats.powerUps[0].purchasedUpgrades.length;
  201. var bpsDiff = localStats.byteCount - oldByteCount;
  202. if(first)
  203. {
  204. first=0;
  205. $('.storeItem').each(function(index){
  206. $(this).html("<div class='storeItemAmount'>"+localStats.powerUps[index].count+"</div>"
  207. +"<div class='storeItemName'>"+localStats.powerUps[index].name+"</div>"
  208. +"<div class='storePriceRow'>"
  209. +"<div class='storePrice'>"+byteConvert2(localStats.powerUps[index].currentPrice)+"</div>"
  210. +"<div class='storeROI'>(--:--)</div></div>"
  211. +"<div class='powerup-one'>"+byteConvert(localStats.powerUps[index].currentBps)+"ps each</div>"
  212. +"<div class='powerup-all'>"+byteConvert2(localStats.powerUps[index].totalBps)+"ps total</div>");
  213. });
  214. }
  215. else
  216. {
  217. clickHistory.shift();
  218. clickHistory.push(Math.round(Math.max(0,(bpsDiff - localStats.bps)/bpc)));
  219. }
  220. var avg10 = 0;
  221. var avg60 = 0;
  222. for(var a = 0; a < 60; a++)
  223. {
  224. avg60 += clickHistory[a];
  225. if(a>49)
  226. avg10 += clickHistory[a];
  227. }
  228. avg10 /= 10;
  229. avg60 /= 60;
  230. if (localStats.dropout.autoClick)
  231. {
  232. multm = localStats.dropout.cupmultm;
  233. mult = Math.min(20,Math.floor(Math.random()*(2 * multm - localStats.dropout.cupmultl)+localStats.dropout.cupmultl));
  234. if(mult)
  235. localStats.byteCount += bpc * mult;
  236. if(localStats.byteCount >= localStats.memoryCapacity)
  237. localStats.byteCount = localStats.memoryCapacity;
  238. }
  239. var bps = bpc * localStats.dropout.clickRate * (avg60 + multm) + localStats.bps;
  240. if (localStats.dropout.autoDrip && localStats.byteCount == localStats.memoryCapacity)
  241. dripper.dripGlobal();
  242. //Upgrades aren't necessarily in order, so untangle their order first
  243. $(".upgcontainer").each(function(upg) {
  244. if(this.children[0].className == "item")
  245. {
  246. var pos = Number(this.children[0].style.backgroundPosition.split(' ')[1].split('px')[0]) / -50;
  247. upgIndex[pos] = upg+1;
  248. if($(this).find('.upgROI').length==0)
  249. $(this).append("<div class='upgROI'></div>");
  250. }
  251. })
  252. var data = Array();
  253. var upgdata = Array();
  254. var min = 1e+308;
  255. var bytesNeeded=0;
  256. var minObj = {};
  257. localStats.powerUps.slice(0).forEach(function(powerUp) {
  258. powerUp.position = "pu"+powerupCounter;
  259. var hasUpgrade = false;
  260. powerUp.upgrades.forEach(function(upgrade) {
  261. if(hasUpgrade)
  262. return;
  263. hasUpgrade = true;
  264. upgrade.position = "upg"+upgIndex[powerupCounter-1];
  265. //Let's see which upgrade provides the biggest bang for the buck
  266. //(computed as "time taken before this upgrade will recoup its own cost").
  267. //If the price is so high that the current buffer can't possibly hold enough
  268. //(even if we cashed out for more space right now),
  269. //the "real" price includes what it takes to earn that extra buffer space.
  270. //If there's an object we can afford right now,
  271. //which will pay itself back in 2 hours,
  272. //and another object that would nominally pay itself back in 1h50m,
  273. //except that we can't afford it for 20 more minutes,
  274. //we should account for that in the time before recouping.
  275. //Add the time spent waiting to accrue sufficient funds.
  276. //Oh, and if we need 100MB for something, but can only hold 80MB
  277. //(with 70MB of it filled already), we can't just drip 20MB and keep the rest.
  278. //We have to drip everything at once, shooting all the way to 150MB.
  279. //Thus we can't make any progress on affording the item until a drip,
  280. //and then it costs a full additional 100MB after starting from scratch.
  281.  
  282. if(upgrade.price > localStats.byteCount + localStats.memoryCapacity)
  283. bytesNeeded = 2 * upgrade.price - (localStats.memoryCapacity + localStats.byteCount);
  284. else if(upgrade.price > localStats.memoryCapacity)
  285. bytesNeeded = upgrade.price;
  286. else if(upgrade.price > localStats.byteCount)
  287. bytesNeeded = upgrade.price - localStats.byteCount;
  288. else
  289. bytesNeeded = 0;
  290. //Cursor upgrades boost clicking too, so if autoclicks are on, take the rate
  291. //and overall BPS into account when determining its value.
  292. if(powerupCounter == 1)
  293. upgrade.value = upgrade.price/((powerUp.totalBps * (1 + localStats.dropout.clickRate * (avg60 + multm) * bpcBoosts * 0.1) + localStats.dropout.clickRate * (avg60 + multm) * bpc) / 10) + bytesNeeded / bps;
  294. else
  295. upgrade.value = upgrade.price/(powerUp.totalBps * (0.1 + localStats.dropout.clickRate * (avg60 + multm) * bpcBoosts * 0.01)) + bytesNeeded / bps;
  296. min = Math.min(min, upgrade.value);
  297. if(upgrade.value == min)
  298. minObj = upgrade;
  299. upgdata.push(upgrade.value);
  300. });
  301. powerupCounter++;
  302. //Same procedure on the main power-ups themselves.
  303. if(powerUp.currentPrice > localStats.byteCount + localStats.memoryCapacity)
  304. bytesNeeded = 2 * powerUp.currentPrice - (localStats.memoryCapacity + localStats.byteCount);
  305. else if(powerUp.currentPrice > localStats.memoryCapacity)
  306. bytesNeeded = powerUp.currentPrice;
  307. else if(powerUp.currentPrice > localStats.byteCount)
  308. bytesNeeded = powerUp.currentPrice - localStats.byteCount;
  309. else
  310. bytesNeeded = 0;
  311. powerUp.value = powerUp.currentPrice/(powerUp.currentBps * (1 + localStats.dropout.clickRate * (avg60 + multm) * bpcBoosts * 0.1)) + bytesNeeded / bps;
  312. data.push(powerUp.value);
  313. if(!(powerUp.name == "Spring Framework" && springPowerup.isLocked))
  314. {
  315. min = Math.min(min, powerUp.value);
  316. if(powerUp.value == min)
  317. minObj = powerUp;
  318. }
  319. });
  320. $('.storeItem, .upgcontainer').css('background-color', '');
  321. var selector = minObj.position;
  322. $("#"+selector).css('background-color', '#B2EDED');
  323. $('.storeItem').each(function(index){
  324. $(this).find('.storeROI').html("("+String(data[index]).toHHMMSS()+")");
  325. $(this).find('.powerup-one').html(byteConvert(localStats.powerUps[index].currentBps)+'ps each');
  326. $(this).find('.powerup-all').html(byteConvert2(localStats.powerUps[index].totalBps)+'ps total');
  327. });
  328. $('.upgROI').each(function(index){
  329. $(this).html(String(upgdata[index]).toHHMMSS());
  330. });
  331. var label = minObj.name;
  332. if(minObj.powerup) //Is our best deal an upgrade or a powerup? They use different syntax.
  333. {
  334. label = "<span style='color:#F00'>"+label+"</span>";
  335. var price = minObj.price;
  336. }
  337. else
  338. var price = minObj.currentPrice;
  339. var limitTime = Number((localStats.memoryCapacity - localStats.byteCount)/bps).toFixed(0);
  340. var limitstr = "";
  341. if(price > localStats.byteCount + localStats.memoryCapacity)
  342. {
  343. var time = Number((2 * price - (localStats.memoryCapacity + localStats.byteCount))/bps).toFixed(0);
  344. if(localStats.memoryCapacity==localStats.byteCount)
  345. limitstr = " (Drip NOW!)";
  346. }
  347. else if(price > localStats.memoryCapacity)
  348. {
  349. var time = Number(price/bps).toFixed(0);
  350. limitstr = " (Drip NOW!)";
  351. if(localStats.dropout.autoDrip >= 2)
  352. dripper.dripGlobal();
  353. }
  354. else
  355. var time = Number((price - localStats.byteCount)/bps).toFixed(0);
  356. //Now to fill the control panel.
  357. $("#next-purchase-label").html("Next purchase: <strong>"+label+"</strong>");
  358. $("#next-purchase-payback").html("Pays for itself in "+String(minObj.value).toHHMMSS());
  359. if(time <= 0)
  360. $("#next-purchase-time").html("Affordable now");
  361. else
  362. $("#next-purchase-time").html("Affordable in "+String(time).toHHMMSS()+limitstr);
  363. if(limitTime <= 0)
  364. $("#max-space-label").html("Capacity is maxed out!");
  365. else
  366. $("#max-space-label").html("Capacity maxes out in "+String(limitTime).toHHMMSS());
  367. $("#click-rate-10").html(String(avg10.toFixed(1)));
  368. $("#click-rate-60").html(String(avg60.toFixed(1)));
  369. if(localStats.dropout.autoBuy && price<=localStats.byteCount && lastBuy >= 3)
  370. {
  371. minObj.buy(localStats);
  372. lastBuy = 0;
  373. }
  374. else if (lastBuy < 3)
  375. lastBuy += 1;
  376. if(springPowerup.isLocked && mine.beanCount > 0 && AnonymousUserManager.canGrabBean())
  377. {
  378. if($('.vex').length)
  379. vex.closeAll();
  380. Mine.onGrab();
  381. }
  382. if($("#networkError")[0].style['cssText'] == "display: block;")
  383. window.location.reload(false);
  384. oldByteCount = localStats.byteCount;
  385. }
  386. init();
  387. setInterval(function(){loop();}, 1000);