Vertix Show Selected Camo

Shows the selected camo, and a preview of the camo.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Vertix Show Selected Camo
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  Shows the selected camo, and a preview of the camo.
// @author       Supercap
// @match        http://vertix.io/
// @grant        none
// ==/UserScript==

var realClassInfo = [];
realClassInfo.push({
    realName: "Tony Cavalaro",
    prime: "SMG",
    second: "",
    url: "https://b.thumbs.redditmedia.com/3SB6OOt62UmKqsJfaD2NOmV15y6qdEec5hyUXlXIU0s.png"
});
realClassInfo.push({
    realName: "Detective Valentine",
    prime: "Desert Eagle",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/d0ydWrUlVAXA6wABIQdM5_A1zjdTzFIVVS5NwSTFmUA.png"
});
realClassInfo.push({
    realName: "John Nash",
    prime: "Sniper Rifle",
    second: "Fully-automatic Pistol",
    url: "https://b.thumbs.redditmedia.com/2Uzmgj6pLZKDdbUIn_1YF-eE5dVB8NtBsPqYBJ4V-7M.png"
});

realClassInfo.push({
    realName: "Billy",
    prime: "Toy Blaster",
    second: "",
    url: "https://b.thumbs.redditmedia.com/QjbAlNx5lk0m6G6G9wxyBuwYN-j_Vkcst8pbrtZLjdw.png"
});

realClassInfo.push({
    realName: "Vincent De Vries",
    prime: "Shotgun",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/SWWX4FlRtlGVcqj_AioVe-edfgXXuV4twVJJah64nbw.png"
});

realClassInfo.push({
    realName: "General Weiss",
    prime: "Rocket Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/2ykC2EWG7I_Var-c6zFhKD0J7bVBoXBZ7JKxiLSs6Kk.png"
});
realClassInfo.push({
    realName: "Hank",
    prime: "Minigun",
    second: "",
    url: "https://b.thumbs.redditmedia.com/BU_G_AyJYAItnngBhMzuzJ-ht7gui9MZT_YXUuIdWoo.png"
});

realClassInfo.push({
    realName: "Aronsit",
    prime: "Flame Thrower",
    second: "",
    url: "https://b.thumbs.redditmedia.com/WomacWBYSl5lVXPthxJG-ab_ZZC9yqBvl1vVRrBtghY.png"
});

realClassInfo.push({
    realName: "Duck",
    prime: "Jump",
    second: "",
    url: "https://b.thumbs.redditmedia.com/8TR5TxMkvbuuP1W1e6FfDACDaKN2U6rv4qm78_xpH-g.png"
});

realClassInfo.push({
    realName: "Nademan",
    prime: "Nade Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/36ecl8FUeDO2IQ717-Q2I68GBkFN5zhRC6mVhrhs4as.png"
});



function showClassInfo() {
    try {
        var classDisplay = document.getElementById("charClass");
        classDisplay.innerHTML = "<b>Secondary:</b><div onclick=\"showClassselector();\" class='hatSelectItem' style='display:inline-block; color:rgba(0, 0, 0, 0.4);'>"+ characterClasses[currentClassID].classN +"<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url("+ realClassInfo[currentClassID].url +"); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:; font-size:16px; margin-top:5px;'>"+ realClassInfo[currentClassID].realName + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>"+ realClassInfo[currentClassID].prime +"</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'>"+ realClassInfo[currentClassID].second +"</div><div style='font-size:12px; margin-top:5px;'></div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>";
    } catch(err) {
    }
}

// weapon skin code
var b=0;

var interval = setInterval(function(){
    if(document.getElementById("playerNameInput").value !== "") {
        showClassInfo();
        ShowCurrentWeaponAll();

        document.getElementById("classItem0").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem1").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem2").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem3").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem4").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem5").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem6").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem7").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem8").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem9").addEventListener("click", showClassInfo, false);
        document.getElementById("charWpn").addEventListener("click",function bzero() {b=0;}, false);
        document.getElementById("charWpn2").addEventListener("click",function bone() {b=1;}, false);
        document.getElementById("camoList").addEventListener("click",ShowCurrentWeapon, false);
        document.getElementById("classList").addEventListener("click",ShowCurrentWeaponAll, false);
        clearInterval(interval);
    }
}, 100);

function ShowCurrentWeaponAll() {
    b=0;
    ShowCurrentWeapon();
    b=1;
    ShowCurrentWeapon();
}

function ShowCurrentWeapon() {
    try {
        var a = characterClasses[currentClassID].weaponIndexes[b]; /* get the weapon id */
        var x=0;
        if(getCookie("wpnSkn"+a) !=getCookie("wpnSknundefined")) { /* if the default weapon is NOT selected */
            while(camoDataList[a][x].id != getCookie("wpnSkn"+a)) { /* find the proper id of the camo */
                x=x+1;
            }
        }
        else { /* if the defualt weapon is selected */
            if(camoDataList[a][x].name != "Art of War") { /* this is a work around to the bug in vertix, Art of War and default have the same id */
                if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].pWeapon + "</div>"; }
                else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].sWeapon + "</div>"; }
                return;
            }
        }
        if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].pWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
        else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].sWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
    }
    catch (err) {
    }
}