SINGULARITY'S Cross beam

Allows a ship to beam from planet to foreign ship directly

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name			SINGULARITY'S Cross beam
// @description		Allows a ship to beam from planet to foreign ship directly
// @author			Singularity
// @include			http://planets.nu/home
// @include			http://planets.nu/games/*
// @include			http://*.planets.nu/*
// @include			http://planets.nu/*
// @version			0.5
// @namespace https://greasyfork.org/users/15085
// ==/UserScript==

//History

//v0.1    Experimental Cross beam app. Works for NDTMSC. Button is buggy.
//v0.2    Fixed bug: Ships in deep space could not open shipscreen.
//v0.3    Fixed bug: Now correctly targets foreign ships, not just highest ID foreign ship.
//        Added: "Changed Target" warning added. Cargo in old beam now dropped to surface.
//        Updated: crossBeamTarget() now more consistant with other code
//v0.3.1  Updated: lets you overload target cargo bay to destroy cargo
//v0.3.2  Updated: lets you overload target fuel tank to destroy fuel
//v0.4    Optimised transfer() code
//v0.5    Horwasp fixes


//To-do:
//Toggle overload beam on/off??


function wrapper () { // wrapper for injection

	if (vgap.version < 3) {
		console.log("Cross beam needs Nu version 3 or above");
		return;
	}//if


	//Can't beam cargo to Horwasp ships/pods
	var horwaspHulls = [115, 117, 118, 119, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211];


	var plugin = {
		draw: function() {

			//check for possible crossbeam
			if (vgap.shipScreenOpen && !$("#CrossBeamButton").length) {

				var ships= vgap.shipScreen.ships;
				var planet= vgap.shipScreen.planet;
				var me= vgap.player.id;


				//are we over one of my planets with other ships?
				if (!defined(planet) || planet.ownerid !== me || ships.length===1)
					return;


				//check for valid foreign targets
				for (var i = 0; i < ships.length; i+=1) {
					var ship= ships[i];

					//exclude my ships
					if (ship.ownerid === me)
						continue;


					//exclude Horwasp hulls
					var validTarget= true;
					for (var wasp=0; wasp<horwaspHulls.length; wasp+=1) {
						var waspHull= horwaspHulls[wasp];

						if (ship.hullid === waspHull) {
							validTarget= false;
							break;
						}//if

					}//for
					if (!validTarget)
						continue;


					//add cross beam button
					var html = '<input name="CrossBeamButton" id="CrossBeamButton" type="button" class="SepButton" value="Cross Beam">';
					$('#ShipCargo').append(html);
					$('#CrossBeamButton').click( function(event) { crossBeamTarget(); } );
					return; 

				}//for

			}//if

		},//draw

	};//plugin


	function crossBeamTarget () {

		var viaShip= vgap.shipScreen.ship;
		var ships= vgap.shipScreen.ships;
		var fromPlanet= vgap.shipScreen.planet;
		var me= vgap.player.id;

		vgap.more.empty();

		$("<div id='SelectLocation'><h1>" + nu.t.selecttransfertarget + "</h1></div>").appendTo(vgap.more);
		vgap.transferScreen.onchange = function () {

			vgap.shipScreen.screen.refresh();
			vgap.loadWaypoints();
			vgap.map.draw();
		};


		var count= 0;
		var toShip= null; //keep track of the last foreign ship in case we only have one

		for (var i = 0; i < ships.length; i+=1) {
			var ship= ships[i];

			//ignore my ships
			if (ship.ownerid === me)
				continue;


			//ignore Horwasp hulls
			var validTarget= true;
			for (var wasp=0; wasp<horwaspHulls.length; wasp+=1) {
				var waspHull= horwaspHulls[wasp];

				if (ship.hullid === waspHull) {
					validTarget= false;
					break;
				}//if

			}//for
			if (!validTarget)
				continue;


			//add ship to list of possible targets
			count+=1;
			toShip= ship;

			var select = function (viaShipID, toShipID, fromPlanetID) {
				return function () {    crossBeam(viaShipID, toShipID, fromPlanetID);    };
			};

			$(shtml.shipTransferView(ships[i])).tclick(select(viaShip.id, toShip.id, fromPlanet.id)).appendTo("#SelectLocation");

		}//for

		shtml.moreBack();

		if (count === 1) {
			crossBeam(viaShip.id, toShip.id, fromPlanet.id);
			return;
		}//if


		vgap.showMore(340);
		if ($("#SelectLocation").height() > ($(window).height() - 100))
			$("#SelectLocation").height($(window).height() - 100);

		$("#SelectLocation").jScrollPane();

		vgap.action();
	}//crossBeamTarget




	function crossBeam(viaShipID, toShipID, fromPlanetID) {

		var viaShip= vgap.getShip(viaShipID);
		var toShip= vgap.getShip(toShipID);
		var fromPlanet = vgap.getPlanet(fromPlanetID);
		var hulldata= vgap.getHull(toShip.hullid);
		var rightCargo= hulldata.cargo;
		var rightFueltank= hulldata.fueltank;
		

		//check for warning
		var warning= "";
		var beamInProgress= (sumCargoBeam(viaShip) || viaShip.transferneutronium);

		if (beamInProgress && (viaShip.transfertargetid != toShipID || viaShip.transfertargettype != 2)) {

			//give warning
			warning =  "<br/>Warning: You have changed transfer target.&nbsp";
			warning += "You can only transfer to one foreign ship or planet per turn, or jettison.&nbsp";
			warning += "Any jettison or transfer you were doing to another foreign ship or planet has been cancelled.<br/>";

			//cancel old beam transfer by dropping cargo to the surface
			fromPlanet.neutronium+= viaShip.transferneutronium;
			fromPlanet.duranium+= viaShip.transferduranium;
			fromPlanet.tritanium+= viaShip.transfertritanium;
			fromPlanet.molybdenum+= viaShip.transfermolybdenum;
			fromPlanet.supplies+= viaShip.transfersupplies;
			fromPlanet.clans+= viaShip.transferclans;

			viaShip.transferneutronium= 0;
			viaShip.transferduranium= 0;
			viaShip.transfertritanium= 0;
			viaShip.transfermolybdenum= 0;
			viaShip.transfersupplies= 0;
			viaShip.transferclans= 0;
		}//if


		//initiate new transfer
		viaShip.transfertargettype= 2;
		viaShip.transfertargetid= toShip.id;
		viaShip.changed= 1;
		toShip.changed= 1;
		fromPlanet.changed= 1;


		//make screen
		var html = "<div id='TransferScreen'>";
		html += "<h1>Cross beam</h1>";
		html += "<table width='100%' class='TransferTitle'><tr><td>" + fromPlanet.id + ": " + fromPlanet.name + "</td>";
		html += "<td style='padding: 0 0 0 20px;text-align:right;'>" + toShip.id + ": " + toShip.name + "</td></tr></table>";
		
		html += "<table width='100%'>";
		html += "<tr><td>Neutronium: </td><td class='TransferVal'>" + fromPlanet.neutronium + "</td>";
		html += "<td></td><td><div id='NeutroniumTransfer'></div></td><td class='TransferVal'>" + viaShip.transferneutronium + "</td>";
		html += "<td class='valsup'>/" + rightFueltank + "</td></tr>";

		html += "<tr><td>Duranium: </td><td class='TransferVal'>" + fromPlanet.duranium + "</td>";
		html += "<td></td><td><div id='DuraniumTransfer'></div></td>";
		html += "<td class='TransferVal'>" + viaShip.transferduranium + "</td><td class='valsup'></td></tr>";

		html += "<tr><td>Tritanium: </td><td class='TransferVal'>" + fromPlanet.tritanium + "</td>";
		html += "<td></td><td><div id='TritaniumTransfer'></div></td>";
		html += "<td class='TransferVal'>" + viaShip.transfertritanium + "</td><td class='valsup'></td></tr>";


		html += "<tr><td>Molybdenum: </td><td class='TransferVal'>" + fromPlanet.molybdenum + "</td>";
		html += "<td></td><td><div id='MolybdenumTransfer'></div></td>";
		html += "<td class='TransferVal'>" + viaShip.transfermolybdenum + "</td><td class='valsup'></td></tr>";

		if (vgap.player.raceid !== 12) {
			html += "<tr><td>Supplies: </td><td class='TransferVal'>" + fromPlanet.supplies + "</td>";
			html += "<td></td><td><div id='SuppliesTransfer'></div></td>";
			html += "<td class='TransferVal'>" + viaShip.transfersupplies + "</td><td class='valsup'></td></tr>";
		}//if

		html += "<tr><td>Clans: </td><td class='TransferVal'>" + fromPlanet.clans + "</td>";
		html += "<td></td><td><div id='ClansTransfer'></div></td>";
		html += "<td class='TransferVal'>" + viaShip.transferclans + "</td><td class='valsup'></td></tr>";

		html += "<tr><td></td><td></td><td></td>";
		html += "<td class='TransferTotalText'>Total:</td><td class='TransferVal'>" + sumCargoBeam(viaShip) + "</td>";
		html += "<td class='valsup'>/" + rightCargo + "</td></tr>";
		html += "</table>";
		
		html += "<div class='NeutralText'>" + warning + "</div>";
		html += "</div>";


		vgap.more.empty();
		$(html).appendTo(vgap.more);

		$("<a class='MoreBack'>OK</a>").tclick(function () {
			vgap.loadWaypoints();
			vgap.map.draw();
			vgap.closeMore();
			return false;
		}).appendTo(vgap.more);


		$("#NeutroniumTransfer").leftRight(function (change) { transfer("neutronium", change, viaShip, toShip, fromPlanet); }, 1000);
		$("#DuraniumTransfer").leftRight(function (change) { transfer("duranium", change, viaShip, toShip, fromPlanet); }, 1000);
		$("#TritaniumTransfer").leftRight(function (change) { transfer("tritanium", change, viaShip, toShip, fromPlanet); }, 1000);
		$("#MolybdenumTransfer").leftRight(function (change) { transfer("molybdenum", change, viaShip, toShip, fromPlanet); }, 1000);
		$("#SuppliesTransfer").leftRight(function (change) { transfer("supplies", change, viaShip, toShip, fromPlanet); }, 1000);
		$("#ClansTransfer").leftRight(function (change) { transfer("clans", change, viaShip, toShip, fromPlanet); }, 1000);

		vgap.showMore(580);
		vgap.save();
	}//crossBeam




	function transfer(type, change, viaShip, toShip, fromPlanet) {

		var transferType= "transfer"+type;

		//planet to ship: maximum is what is on surface
		if (change > 0 && fromPlanet[type] < change)
			change = fromPlanet[type];

		//ship to planet: maximum is what is on ship
		if (change < 0 && viaShip[transferType] < Math.abs(change))
			change = -1 * viaShip[transferType];

		/*
		//dont beam more than receiving ship can hold
		if (type==="neutronium") {
			var toShipfueltank= vgap.getHull(toShip.hullid).fueltank;
			if (change + viaShip[transferType] > toShipfueltank)
				change= toShipfueltank- viaShip[transferType];

		} else
			change = checkTotalRight(change, viaShip, toShip);
		*/

		//make it so!
		fromPlanet[type] -= change;
		viaShip[transferType] += change;
		crossBeam(viaShip.id, toShip.id, fromPlanet.id);

	}//transfer



	function checkTotalRight (change, viaShip, toShip) {

		var totalCargo= sumCargoBeam(viaShip);
		var cargoSize= vgap.getHull(toShip.hullid).cargo;

		if ((totalCargo + change) > cargoSize)
			change= cargoSize - totalCargo;

		return change;
	}//checkTotalRight



	function sumCargoBeam(ship) {
		//add up cargo in transfer beam

		var total= 0;
		total+= ship.transferduranium;
		total+= ship.transfertritanium;
		total+= ship.transfermolybdenum;
		total+= ship.transfersupplies;
		total+= ship.transferclans;
		total+= ship.transferammo;

		return total;
	}//sumCargoBeam


	function isNull(variable) {
		if(variable === null && typeof variable === "object")
			return true;
		else
			return false;
	}//isNull


	function defined(variable) {
		if (typeof variable !== 'undefined')
			return true;
		else
			return false;
	}//defined


	// register your plugin with Nu
	vgap.registerPlugin(plugin, "Cross beam");


} //wrapper for injection

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";
document.body.appendChild(script);