Dressing Room

Auto create item lists from wowhead.com comparisons, export dressing room sets to WoW Model Viewer

当前为 2016-03-12 提交的版本,查看 最新版本

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// ==UserScript==
// @name           Dressing Room
// @description    Auto create item lists  from wowhead.com comparisons, export dressing room sets to WoW Model Viewer
// @namespace      http://mogboutique.tumblr.com/
// @author         http://mogboutique.tumblr.com/
// @include        http://*.wowhead.com/dressing-room*
// @version        0.0.9
// @grant          none
// ==/UserScript==


$('head').append('<style type="text/css" id="wmv_style">.dressing-room-controls-block.block-bg{display:none;}</style>');

$('#main-precontents').after('<h2 class="heading-size-3" style="display:inline-block;">Paste MogIt links and WoWhead comparisons here</h2><a id="error_text" style="font-size:12px;margin-left:10px;margin-left:20px;color:red;" href="javascript:void(0);"></a><a style="font-size:12px;margin-left:10px;" href="https://greasyfork.org/en/scripts/17882-dressing-room">Update Script</a><div style="clear:both;"></div><input id="comp_src" style="height:25px;border:1px solid gray;color:gray;background:rgba(255,255,255,.05);width:90%;"></input><button id="comp_click">Import</button>');


$('div.dressing-room-controls-block').after('<div id="wmv_pad" style="margin-top:30px;" ><a id="wmv_init" class="fa" href="javascript:void(0);" style="text-align:center;display:block;border:1px solid;padding:8px;">WoW Model Viewer Export</a><a id="download_file" download="MyCharacter.chr" style="display:none;" href="javascript:void:(0);"></a><a id="code_file" style="display:none;" target="File Code" href="javascript:void:(0);"></a><div class="text_block" style="margin-top:10px;padding:10px;font-size:12px;">For users of <a href="https://wowmodelviewer.net/wordpress/?page_id=27">WoW Model Viewer</a>.<br>Pressing the button below will create a "character" file. In WoW Model Viewer, select Character menu -> Load Character -> Select your file. Current set will be imported. Alternatively, you can copy the raw code.<br>For updates/bugs check <a href="https://greasyfork.org/en/scripts/17882-dressing-room">this link.</a><center><button class="generate_code" style="margin: 7px 0;">Download "Character" File</button><br /><a style="color:red;font-weight:bold;" id="show_code" href="javascript:void(0);">Show code</a></center><textarea id="wmv_export" style="width:90%;height:50px;font-size:10px;background:white;display:none;"></textarea></div></div>');




var my_character = {
    equipment: {
        1: {},
        2: {},
        3: {},
        4: {},
        5: {},
        6: {},
        7: {},
        8: {},
        9: {},
        10: {},
        11: {},
        12: {},
        13: {}
    },
    settings: {
        race: 1,
        gender: 1,
        "class": 5,
        specialization: 0,
        level: 100,
        skincolor: 0,
        hairstyle: 0,
        haircolor: 0,
        facetype: 0,
        features: 0,
        blindfolds: 0,
        hornstyle: 0,
        tattoos: 0,
        mount: 0,
        artifactAppearanceMod: 0
    }
};



var displaySlot = {
    //Head
    1: 1,
    //Shoulders
    3: 2,
    //Cloak
    16: 3,
    //Chest
    5: 4,
    //Shirt
    4: 5,
    //Tabard
    19: 6,
    //Wrists
    9: 7,
    //Hands
    10: 8,
    //Waist
    6: 9,
    //Legs
    7: 10,
    //Feet
    8: 11,
    //Ranged
    15: 12,
    //1-Hand 
    13: 12,
    //2-Hand
    17: 12,
    //Shield
    14: 13,
    //Off-Hand
    23: 13
};


var equipmentOrderToCharacterSlot = {
    1: 1,
    2: 3,
    3: 15,
    4: 5,
    5: 4,
    6: 19,
    7: 9,
    8: 10,
    9: 6,
    10: 7,
    11: 8,
    12: 16,
    13: 17
};




var summary = null;

var bonuses = {};

$('#comp_click').click(function() {

    $('#error_text').text('');

    var src = $('#comp_src').val();

    if (src.match(/wowhead\.com\/compare/)) {
        loadData("/compare?" + src.match(/items=(.+)/));
    } else {
        $('#error_text').text('Wrong URL');
    }


});

function loadData(src) {

    $.get(src, function(data) {
        g_match = data.match(/(g_items.add.+)/g);
        s_match = data.match(/new Summary(\(.+)/);



        if (s_match.length > 1) {
            var s = eval(s_match[1]);
            summary = s.groups[0];
        }


        for (var p in g_match) {
            eval(g_match[p]);
        }

        for (var i = 0; i < summary.length; i++) {

            bonuses[summary[i][0]] = 0;
            if (summary[i][10]) bonuses[summary[i][0]] = summary[i][10];

        }


        comparison();


    });

}




function comparison() {

    for (var e in my_character.equipment)
        my_character.equipment[e] = {};

    for (var propt in bonuses) {

        if (g_items[propt].jsonequip) {

            var dslot = displaySlot[g_items[propt].jsonequip.slot];

            if (dslot) {

                if (dslot == 12)
                    if (displaySlot[my_character.equipment[12].charSlot] == 12)
                        if (!my_character.equipment[13].itemId) {
                            for (var p in my_character.equipment[12])
                                my_character.equipment[13][p] = my_character.equipment[12][p];
                        }

                my_character.equipment[dslot].itemId = g_items[propt].jsonequip.id;
                my_character.equipment[dslot].charSlot = g_items[propt].jsonequip.slot;
                my_character.equipment[dslot].itemBonus = bonuses[propt];

            }

        }


    }
    if (g_items) {


        var last = localStorage.getItem("lastViewedModel");
        var model = eval(last);
        var settings = model[model.length - 1];
        my_character.settings = settings;




        DressingRoom.updateFromHash(my_character);
        bonuses = {};
        updateView();




    }

}




function updateView() {

    var items = [];

    for (var p in my_character.equipment) {
        var item = {};
        item.artifactAppearanceMod = 0;
        item.raw = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
        item.raw[0] = equipmentOrderToCharacterSlot[p];

        if (my_character.equipment[p].charSlot && my_character.equipment[p].itemId) {



            item.raw[1] = my_character.equipment[p].itemId;
            item.raw[11] = my_character.equipment[p].itemBonus;


        }

        items.push(item);
    }



    var log = g_paperdolls['dressing-room-paperdoll'].updateSlots(items);



}




/***************WoW Model Viewer Export*****************/




$('button.generate_code').click(function() {
    observeChanges();
    exportWMV();

    $("#download_file")[0].click();

});




$('#show_code').click(function() {
    observeChanges();
    exportWMV();
 
    window.open($("#code_file").attr('href'), 'Code File', 'height=500,width=500');

});




var ishd = [
    'human',
    'draenei',
    'dwarf',
    'orc',
    'gnome',
    'nightelf',
    'bloodelf',
    'troll',
    'undead'
];


var filename = "MyCharacter";




function exportWMV() {




    //Head
    $('div.paperdoll-left > div.iconmedium:first-child > a').attr('slot', 0);
    //Shoulders
    $('div.paperdoll-left > div.iconmedium:nth-child(3) > a').attr('slot', 1);
    //Cloak
    $('div.paperdoll-left > div.iconmedium:nth-child(4) > a').attr('slot', 11);
    //Chest
    $('div.paperdoll-left > div.iconmedium:nth-child(5) > a').attr('slot', 6);
    //Shirt
    $('div.paperdoll-left > div.iconmedium:nth-child(6) > a').attr('slot', 4);
    //Tabard
    $('div.paperdoll-left > div.iconmedium:nth-child(7) > a').attr('slot', 12);
    //Wrist
    $('div.paperdoll-left > div.iconmedium:nth-child(8) > a').attr('slot', 7);

    //Main Hand
    $('div.paperdoll-bottom > div.iconmedium:first-child > a').attr('slot', 9);
    //Off Hand
    $('div.paperdoll-bottom > div.iconmedium:nth-child(2)> a').attr('slot', 10);

    //Hands
    $('div.paperdoll-right > div.iconmedium:first-child > a').attr('slot', 8);
    //Waist
    $('div.paperdoll-right > div.iconmedium:nth-child(2)> a').attr('slot', 3);
    //legs
    $('div.paperdoll-right > div.iconmedium:nth-child(3)> a').attr('slot', 5);
    //feet
    $('div.paperdoll-right > div.iconmedium:nth-child(4)> a').attr('slot', 2);


    var last = localStorage.getItem("lastViewedModel");
    var model = eval(last);




    var settings = model[model.length - 1];
    var race = g_file_races[settings.race];
    var gender = g_file_genders[settings.gender];

    var classs = settings.class;

    var eyeGlow = 1;
    if (settings.class == 6)
        eyeGlow = 2;



    var hd = "";
    if (ishd.indexOf(race) > -1) hd = "_hd";
    if (localStorage.getItem('paperdoll-hd') == "false") hd = "";




    var text = '<?xml version="1.0" encoding="UTF-8"?>\n' +
        ' <SavedCharacter version="1.0">\n' +
        '  <model>\n' +
        '   <file name="character\\' + race + '\\' + gender + '\\' + race + gender + hd + '.m2"/>\n' +
        '   <CharDetails>\n' +
        '     <skinColor value="' + settings.skincolor + '"/>\n' +
        '     <faceType value="' + settings.facetype + '"/>\n' +
        '     <hairColor value="' + settings.haircolor + '"/>\n' +
        '     <hairColor value="' + settings.haircolor + '"/>\n' +
        '     <hairStyle value="' + settings.hairstyle + '"/>\n' +
        '     <facialHair value="' + settings.features + '"/>\n' +
        '     <eyeGlowType value="' + eyeGlow + '"/>\n' +
        '     <showUnderwear value="0"/>\n' +
        '     <showEars value="1"/>\n' +
        '     <showHair value="1"/>\n' +
        '     <showFacialHair value="1"/>\n' +
        '     <showFeet value="1"/>\n' +
        '   </CharDetails>\n' +
        ' </model>\n' +
        '<equipment>\n';



    var e = {};

    $('div#dressing-room-paperdoll a[slot]').each(function() {

        var href = $(this).attr('href');

        if (href.match(/item=(\d+)/)) {
            e[href.match(/item=(\d+)/)[1]] = {};
            e[href.match(/item=(\d+)/)[1]].slot = $(this).attr('slot');

            if (href.match(/bonus=(\d+)/))
                e[href.match(/item=(\d+)/)[1]].bonus = href.match(/bonus=(\d+)/)[1];
        }


    });



    for (var p in e) {

        try {

            if (g_items[p].jsonequip) {


                var displayId = g_items[p].jsonequip.displayid;
				
				


                if (e[p].bonus) {
                    displayId = g_items.getAppearance(p, [e[p].bonus])[0];
                }

              

                var id = p;

                var level = g_items[p].jsonequip.level;

                if (g_items[p].json)
                    level = g_items[p].json.level;


                var slot = e[p].slot;


                if (slot == 6)
                    if (g_items[p].name_enus)
                        filename = g_items[p].name_enus;



                if (!displayId) displayId = -1;
                if (!id) id = -1;
                if (!level) level = 0;
                if (!slot) slot = -1;



                var a = g_items[p].jsonequip.appearances;



                var ar = [];
                var lvl = 0;

                for (var o in a)
                    ar.push(a[o]);

                level = 0;

                if (ar.length == 4) {
                    if (e[p].bonus == 566)
                        level = 2;
                    else if (e[p].bonus == 567)
                        level = 3;
                }
				else if (ar.length == 3) {
                    if (e[p].bonus == 566)
                        level = 1;
                    else if (e[p].bonus == 567)
                        level = 2;
                }



                text = text + '   <item>\n' +
                    '      <slot value="' + slot + '"/>\n' +
                    '      <id value="' + id + '"/>\n' +
                    '      <displayId value="' + displayId + '"/>\n' +
                    '      <level value="' + level + '"/>\n' +
                    '   </item>\n';
            }

        } //try
        catch (e) {

            var error = "Item Error";

        }

    } //for



    text = text + '  </equipment>\n' +
        ' </SavedCharacter>\n';

    $('#wmv_export').val(text);


    var file_uri = 'data:text/xml;charset=utf-8,' + encodeURIComponent(text);

    $("#download_file").attr('href', file_uri);
    $("#code_file").attr('href', file_uri);




    filename = filename.replace(/[^ \w]+/g, '_');




    $("#download_file").attr('download', filename + ".chr");


    filename = "My Character";



    return file_uri;

}



var observer = null;
var config = {
    attributes: true,
    childList: true,
    characterData: true,
    subtree: true
};



function observeChanges() {


    var target = $('table.listview-mode-default tbody.clickable')[0];



    if (!observer) {
        observer = new MutationObserver(function(mutations) {

            exportWMV();
        });

        observer.observe(target, config);

    }

}