AutoGrepolis

Grepolis automation

当前为 2015-08-26 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name           AutoGrepolis
// @namespace      Dummbroesel.Grepolis
// @include        *grepolis.com/game/*
// @author         Dummbroesel
// @description    Grepolis automation
// @version        0.3.2
// @grant          none
// ==/UserScript==

document.__c = false;
document.__C = false;
document.__r = false;
document.__R = false;

document.claimInterval;
document.claimAllInterval;
document.raidInterval;
document.raidAllInterval;

document.startedIslandName;
document.startedTownId;
document.islandCount = 0;
//for later extension use of claim/raid at all isles&/towns
document.islandCoords = {};
document.islandTownList = {};
document.islandList = [];

//document.claimIslandList = [];
//document.raidIslandList = [];

document.claimAll5MinutesInAllTowns = function() {
  console.log("Start claim in all Towns!");
  $('a[name=farm_town_overview]').click();
  setTimeout("document.claimInAllTowns()", 2000);
}

document.raidAll5MinutesInAllTowns = function() {
  console.log("Still unavailable...!");
}

document.claimAll5Minutes = function() {
  console.log("Start claim farm!");
  $('a[name=farm_town_overview]').click();
  setTimeout("document.claimClick()" , 2000);
  setTimeout("document.closeFarmClick()" , 4000);
}

document.raidAll5Minutes = function() {
  console.log("Start raid Farms!");
  $('a[name=farm_town_overview]').click();
  setTimeout("document.raidClick()" , 1750);
  setTimeout("document.claimClick()" , 3000);
  setTimeout("document.closeFarmClick()" , 4000);
}

document.claimInAllTowns = function() {
  $('.ui-dialog-titlebar').each(function() {
    if($(this).text().indexOf("Bauerndörfer") >= 0)
    {
      var currentIslandList = [];
      var currentTownList = [];
      var currentIsland = {};
      var currentTown = {};
      
      var islandsAndTowns = $('#fto_town_list');
      islandsAndTowns.find('li').each(function () {
        var tEntry = $(this);
        if(!tEntry.hasClass('fto_town')) {
          if(currentIsland.Name && currentIsland.Name != tEntry.text()) {
            //currentIslandList.push(currentIsland);
            currentIsland = {};
            currentTownList = [];
          }
          currentIsland.Name = tEntry.text();
        } else {
          var coords = {x: tEntry.attr("data-island_x"), y: tEntry.attr("data-island_y")};
          //if(currentIsland.Coords && currentIsland.Coords == coords) {
          //  currentTownList.push(currentTown);
          //  currentTown = {};
          //}
          //else 
          currentIsland.Coords = coords;
          
          if(currentTown.Id && currentIsland.Id != tEntry.attr("data-town_id")) 
            currentTown = {};
          
          currentTown.Id = tEntry.attr("data-town_id");
          currentTown.Name = $(tEntry.find('.gp_town_link')[0]).text();
          currentTown.Clickable = tEntry;
          currentTownList.push(currentTown);
          
          currentIsland.TownList = currentTownList;
          currentIslandList.push(currentIsland);
        }
      });
     
      document.islandList = currentIslandList;
     
      var lCount=0;
      currentIslandList.forEach(function(lIsland) {
        setTimeout("document.switchAndClaimTown()", 4000*lCount);
        lCount=lCount+1;
      });
      
      setTimeout("document.closeFarmClick()", 4000 * lCount + 4000);
    }
  })
}

document.switchAndClaimTown = function() {
  console.log(new Date() + document.islandCount.toString());
  document.islandList[document.islandCount].TownList[0].Clickable.click();
  setTimeout("document.claimClick()" , 2000);
  document.islandCount = (document.islandCount+1 == document.islandList.length) ? 0 : document.islandCount+1;
}

document.raidClick = function() {
  $('.ui-dialog-titlebar').each(function() {
    if($(this).text().indexOf("Bauerndörfer") >= 0)
      $(this).find('#fto_pillage').click();
  });
}

document.claimClick = function() {
  $('#fto_claim_button').click();
}

document.closeFarmClick = function() {
  $('.ui-dialog-titlebar').each(function() {
    if($(this).text().indexOf("Bauerndörfer") >= 0)
      $(this).find('.ui-dialog-titlebar-close').click();
  });
  console.log("End raid/claim farms!");
}

document.onkeypress = function(event) {
  if($('input[type=text], input.tagsinput-writebox, textarea').is(":focus")) return;
  var keyCode = (event.keyCode == 0)? event.charCode : event.keyCode;
  console.log(keyCode);
  if(keyCode == 99) { //c
    if (document.__c)  {
      clearInterval(document.claimInterval);
      document.__c = false;
      console.log("Claim deactivated!");
    } else {
      document.claimAll5Minutes();
      document.claimInterval = setInterval("document.claimAll5Minutes()",5*60*1010);
      document.__c = true;
      console.log("Claim activated!");
    }
  } else if (keyCode == 114) { // r
    if (document.__r)  {
      clearInterval(document.raidInterval);
      document.__r = false;
      console.log("Raid deactivated!");
    } else {
      document.raidAll5Minutes();
      document.raidInterval = setInterval("document.raidAll5Minutes()",5*60*1010);
      document.__r = true;
      console.log("Raid activated!");
    }
  } else if (keyCode == 67) { //C
    if(document.__F) {
      clearInterval(document.claimAllInterval);
      document.__F = false;
      console.log("Claim all towns deactivated!");
    } else {
      document.claimAll5MinutesInAllTowns();
      document.claimAllInterval = setInterval("document.claimAll5MinutesInAllTowns()",5*60*1010);
      document.__F = true;
      console.log("Claim all towns activated!");
    }
  } else if (keyCode == 82) { //R
    if(document.__R) {
      clearInterval(document.raidAllInterval);
      document.__R = false;
      console.log("Raid all towns deactivated!");
    } else {
      document.raidAll5MinutesInAllTowns();
      document.raidAllInterval = setInterval("document.raidAll5MinutesInAllTowns()",5*60*1010);
      document.__R = true;
      console.log("Raid all towns activated!");
    }
  }
}