您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A script for outputting information about kitten survival (Other features may come later)
当前为
// ==UserScript== // @name Kitten Extrapolation // @namespace https://greasyfork.org/en/scripts/10234-kitten-extrapolation // @version 0.4 // @description A script for outputting information about kitten survival (Other features may come later) // @author Yuriy // @match http://bloodrizer.ru/games/kittens/ // @grant none // ==/UserScript== function initiate_script() { var data_out = document.createElement('div'); data_out.id = 'data_container'; data_out.style.width = '100%'; data_out.style.bottom = '0px'; data_out.style.verticalAlign = 'bottom'; data_out.innerHTML = '<div style="width: 340px;"> <table id="food_table_season" table-layout: fixed;></table></div></div><div> <p id="food_balance_info"></p> </div>'; right_col = document.getElementById('rightColumn') right_col.style.width = '360px'; before_child = document.getElementById('clearLog') right_col.insertBefore(data_out, before_child); } if (!document.getElementById('data_container')) { initiate_script(); } function calculate_food_income_data(weather_ratio_val, seconds) { var total = 0; var subtotal = 0; total += gamePage.getEffect("catnip" + "PerTickBase")*5 total *= 1+weather_ratio_val; var resMapProduction = gamePage.village.getResProduction(); subtotal = resMapProduction['catnip']*5 || 0; subtotal *= (1 + gamePage.workshop.getEffect('catnip' + "Ratio")) total += subtotal; total *= (1 + gamePage.bld.getEffect('catnip' + "Ratio")) total *= (1 + gamePage.space.getEffect('catnip' + "Ratio")) total *= (1 + gamePage.religion.getEffect('catnip' + "Ratio")) var paragonRatio = gamePage.resPool.get("paragon").value * 0.01; paragonRatio = gamePage.bld.getHyperbolicEffect(paragonRatio, 2); total *= 1+paragonRatio if (gamePage.religion.getRU("solarRevolution").researched){ total *= 1+(gamePage.religion.getProductionBonus() / 100) } if (gamePage.bld.get("magneto").on > 0){ var steamworks = gamePage.bld.get("steamworks"); var magnetoboost = steamworks.on > 0 ? (1+ steamworks.effects["magnetoBoostRatio"] * steamworks.on) : 1; total += total * gamePage.bld.getEffect("magnetoRatio") * magnetoboost; } total *= seconds; return total; } function calculate_food_data(weather_ratio_val, seconds) { var total = calculate_food_income_data(weather_ratio_val, seconds); var resMapConsumption = gamePage.village.getResConsumption(); var resConsumption = resMapConsumption['catnip'] || 0; resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true)); resConsumption *= 5; resConsumption *= seconds; total += resConsumption; return total } function val_to_printable(total) { var total_value = ''; if(!(isFinite(total))){ total_value = total; }else if(Math.abs(total)>1000000000000){ total = total / 1000000000000; total = total.toFixed(1); total_value += total; total_value += ' T'; }else if(Math.abs(total)>1000000000){ total = total / 1000000000; total = total.toFixed(1); total_value += total; total_value += ' G'; }else if(Math.abs(total)>1000000){ total = total / 1000000; total = total.toFixed(1); total_value += total; total_value += ' M'; }else if(Math.abs(total)>1000){ total = total / 1000; total = total.toFixed(1); total_value += total; total_value += ' k'; }else{ total = total.toFixed(2); total_value += total; } return total_value; } function generate_food_table(seconds, label) { var contents = ''; //Define the table colomn widths contents += '<col width="100">'; contents += '<col width="60">'; contents += '<col width="60">'; contents += '<col width="60">'; contents += '<col width="60">'; //The top of the table, describing what it is showing. Leave once cell blank at the start contents += '<tr>'; contents += '<td style="text-align:center">' contents += ' ' contents += '</td>'; contents += '<td style="text-align:center" colspan="4">' contents += label contents += '</td>'; contents += '</tr>'; //Second level of the top of the table, describing what it is showing. Leave once cell blank at the start contents += '<tr>'; contents += '<td style="text-align:center">' contents += ' ' contents += '</td>'; contents += '<td style="text-align:center">' contents += 'Winter' contents += '</td> <td style="text-align:center">' contents += 'Spring' contents += '</td> <td style="text-align:center">' contents += 'Summer' contents += '</td> <td style="text-align:center">' contents += 'Autumn' contents += '</td>'; contents += '</tr>'; //Data for a good season contents += '<tr>'; contents += '<td style="text-align:center">' contents += 'Good season' contents += '</td>'; contents += '<td style="text-align:center">' contents += val_to_printable(calculate_food_data(-0.60, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.65, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.15, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.15, seconds)) contents += '</td>'; contents += '</tr>'; //Data for an average season contents += '<tr>'; contents += '<td style="text-align:center">' contents += 'Avg season' contents += '</td>'; contents += '<td style="text-align:center">' contents += val_to_printable(calculate_food_data(-0.75, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.50, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.0, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.0, seconds)) contents += '</td>'; contents += '</tr>'; //Data for a bad season contents += '<tr>'; contents += '<td style="text-align:center">' contents += 'Bad season' contents += '</td>'; contents += '<td style="text-align:center">' contents += val_to_printable(calculate_food_data(-0.90, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(0.35, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(-0.15, seconds)) contents += '</td> <td style="text-align:center">' contents += val_to_printable(calculate_food_data(-0.15, seconds)) contents += '</td>'; contents += '</tr>'; return contents } function generate_food_balance_data() { var contents = ''; contents += "Yearly food produced (avg): "; contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)) contents += "<br>"; var resMapConsumption = gamePage.village.getResConsumption(); var resConsumption = resMapConsumption['catnip'] || 0; resConsumption = resConsumption * (1 + gamePage.bld.getEffect('catnip' + "DemandRatio", true)); resConsumption *= 5; resConsumption *= 800; contents += "Yearly food consumed (avg): "; contents += val_to_printable(-resConsumption); contents += "<br>"; contents += "Surplus (or deficit): "; contents += val_to_printable(calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption); contents += "<br>"; contents += "Surplus/consumed: "; if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 15) { contents += '<span style="color: green;">' }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 >= 0) { contents += '<span style="color: yellow;">' }else if((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 <= 5 && (calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100 < 0) { contents += '<span style="color: red;">' }else{ contents += '<span">' } contents += val_to_printable((calculate_food_income_data(-0.75, 200)+calculate_food_income_data(0.50, 200)+calculate_food_income_data(0.0, 200)+calculate_food_income_data(0.0, 200)+resConsumption)/(-resConsumption)*100); contents += "%"; contents += '</span>' contents += "<br>"; //Get the current season day = gamePage.calendar.day; var season = gamePage.calendar.seasons[gamePage.calendar.season].title; weatherMod = gamePage.calendar.getWeatherMod(); weatherMod = (gamePage.calendar.getCurSeason().modifiers["catnip"] + weatherMod); weatherMod -= 1; if(season == "Winter") { contents += "Can I survive the winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' contents += "<br>"; contents += "A bad year till after next winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0.35, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else if(season == "Autumn") { contents += "Can I survive a bad winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' contents += "<br>"; contents += "A bad year till after next winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else if(season == "Summer") { contents += "Can I survive a bad winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' contents += "<br>"; contents += "A bad year till after next winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.15, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else if(season == "Spring") { contents += "Can I survive a bad winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(0, 200)+calculate_food_data(0, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' contents += "<br>"; contents += "A bad year till after next winter? "; if(gamePage.resPool.get("catnip").value+((100-day)/100)*calculate_food_data(weatherMod, 200)+calculate_food_data(-0.90, 200)>0){ contents += '<span style="color: green;">' contents += 'yes'; contents += '</span>' }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else{ contents += '<span style="color: red;">' contents += 'no, insufficent catnip.'; contents += '</span>' } }else{ contents += '<span style="color: purple;">' contents += "Season detection error. Please report with screenshot to:" contents += "<br>"; contents += "https://greasyfork.org/en/scripts/10234-kittens-game-data-output"; contents += '</span>' } contents += "<br>"; return contents; } function output_data() { document.getElementById('food_table_season').innerHTML = generate_food_table(200, 'Food during seasons (/season)'); document.getElementById('food_balance_info').innerHTML = generate_food_balance_data(); } setInterval(output_data, 200);